Civilization VI (2016 Video Game)
1/10
An Honest Review
29 August 2022
I was at war for the majority of the game, in one city that the AI couldn't manage to take. It was a war that I could largely ignore as I went about the rest of the game, and that is just not fun. When you keep it going just to see if the PC can think a way to take it... it doesn't make for a fun game.

IV was my favorite and V I absolutely hated... and then came VI...

... there are points of this that I like and would want to keep in future installments. And then there is, well...

... once more it is like you are using a God Mod when you go to war, the AI still isn't there as far as strategy and you still need the ability to stack for it to be a threat.

But, like V, if you are playing with friends... the wars aren't as bad and the new way is actually a lot of fun... but civ isn't exactly a game made for group play, it's more of an alone time killer.

And it doesn't punish as much economically for having an empire, but it still discourages watching your armies sweep across the glob a little too much.

But the killer is still stacking units for me. I don't want to play a game where I can fight a war without having the outcome matter. I want to be able to lose... and you really can't with an AI that can't think well enough to keep the artillery in the rear. When you let the computer stack, you have more fun because the computer is more of a threat.

The AI isn't a strategic threat, and it still punishes the parts of the game that make it fun and replaces them with victories that aren't as satisfying to win.

IDK, I am hoping in the next installment, they will change things back to a stack, or make the AI smart enough to use the new war mechanics effectively.
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