Review of Trespasser

Trespasser (1998 Video Game)
10/10
A gem but not for everyone
16 June 2017
You can either love this game or hate it. If you are impatient, inaccurate, if you know only present computer graphic - don't even try. The game was (and still is) just revolutionary in some aspects. The realism level is wonderful. No controls, indicators, panels, journals, character development trees and so on. It is just YOU (I mean, Anna) and the world. You interact with surrounding world like... well, like in a world. You can see what you would really see. You can use your arm like in the real world. The problem is in controlling the arm: it is a bit difficult to learn. In most FPS games you just point, press the button and kill a 1000 of bad guys. But here you have to get a real skill before you win. That is why some people after 30 min of trying start to think it is a lousy game. Well, it is not the game which is lousy here. Once you learn how to move and interact, the game will become perfect (well, with some bugs). You sneak from tree to tree trying to survive, feeling raptor's eyes on your neck. Of course for some people it is "boring", because you don't get to shoot 100 opponents per minute. It was the first game featuring a real physical interactions between objects (from rag dolls to catching and throwing objects), the real-time-generated sound effects, the inverse kinematics, etc. Generally, it was the most ambitious video game in the history, but during developing it was too much pressed by time and funds. That is why you have to admire it's greatness through the clouds of removed and unfinished attractions. I would really like to see it in it's full glory, without bugs, with all the features which were planned, but could not be included.
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