Review of Combat!

Combat! (1962–1967)
A bite-sized, computer-game version of war
22 March 2002
I enjoyed watching first runs of "Combat!" when I was a high school

student. "Combat!" seemed to constantly be putting Sergeant Saunders'

squad in neat little situations wherein they would flank a German

foxhole and finish off the bumbling Germans with tossed grenades.

Private Kirby was forever looking over the dead Germans and reporting,

"They've had it." So I suppose the series gave me the urge to

participate in the bite size, video game-like challenges of war. But

when I was a sergeant in Vietnam during that war, "Combat!" was

actually shown on the military television network along with re-runs of

"Star Trek" and other shows which would offer homey nostalgia value and

escapism from the harsh realities of the war zone. Sergeant Saunders and his squad never seemed to be lugging any

equipment around while on patrol. But whenever they were in a combat

situation, Sergeant Saunders always had exactly the ordinance that was

needed. Like Mandrake the Magician, he was forever pulling out of his

open field jacket extra clips for his Thompson submachine gun, hand

grenades, and other varieties of primed explosives for the job at hand. The only time I can remember Sergeant Saunders as not having

precisely the equipment needed for the given situation was the episode

in which he participates in a cat and mouse game in an abandoned

village with a German sniper. The German is fluent in English and

attempts to persuade Saunders to surrender by calling out to him to

watch "that sign over there hanging by one hook." Then he whips out

from his position and shoots the thin piece of metal so that the sign

drops. The episode explains why Saunders does not have his Thompson

but not why he is also without his sidearm for the only time ever

during the entire five year run of the series.
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