Context: I watched the Matrix Resurrections having heard nothing about it prior to my viewing, except for a couple of teasers from late 2021, before the film's release. I didn't know anything about the general consensus on the film (except from my best friend telling me people find it disappointing) nor did I look up any reviews.
I prepared for it by rewatching the original trilogy to make sure the events were fresh in my mind. It's worth noting that I love The Matrix, The Matrix Reloaded and Revolutions, having seen them in my childhood originally and being extremely influenced by them.
The Review proper:
Resurrections, like most if not all sequels/remakes/reboots to popular intellectual properties released in the mid-to-late 2010's and the 2020's is a power struggle between nostalgia-fueled distractions and genuine film-making and story telling.
The movie does suffer from what I will call "post-Star-Wars-sequels / post-Jurassic-World / post-(insert IP sequel / reboot / remake from the mid-10's onward)", in that it cannot simply exist as a new installment in a popular series, it also has to make constant callbacks to it. In many ways this is the weakest element of Resurrections and leads, in my opinion, to most of the core problems of the film.
Firstly, in terms of editing, I don't really understand the necessity of intersplicing shots from the old trilogy into this new film as a mechanism for callback. All it does it take the fiction of the film and break it to remind you even more of things you have already seen in the past, which is also most likely the reason you're sitting down to watch Resurrections. And while Reloaded and Revolutions used footage of the first Matrix film as a callback mechanism, it wasn't nearly as egregious.
Secondly, something we've seen in previous attempts at revitalising old IPs in recent memory is calling back to scenes or dialog from previous installments. Again, a very distracting element of modern sequels and remakes, because it breaks the fiction of the film.
Finally, holding old characters on a pedestal, in-universe that is, as legends if not quasi-gods, bigger-than-life creatures of mythology (in the same way that Han Solo, Luke and Leia were in the Star Wars sequels for example) makes the new characters weaker in comparison, not just in terms of their abilities as competent individuals, but also as realised and developed people inhabiting the same universe as the returning characters. The Matrix Resurrections doesn't really care much about its new characters and funnels a lot of their personality into not so much appreciation of, or admiration for Trinity, Neo, Morpheus, etc but moreso fanaticism and worship as some form of new-age religion developing as a direct result of the events of Revolutions and the freeing of Zion. In wanting to embody what they are / represent, they forget to be themselves, which is definitely a shame.
On the other hand, I thought the visual aspects of the film were good, but I think in the 2020s, it's the bare minimum to have your film being shot well. I watched some of the interviews with Lana and the crew on the blu-ray and they talked about why they decided to lean more heavily on natural lighting, and I think it does give a certain charm to the film. Moreover, the action set pieces feel more genuine and less calculated than those of Reloaded and Revolutions, which were overly choreographed.
The story itself has some elements that I think are in the spirit of the Matrix as a franchise. The beginning of the film being set in the simulation in which Neo is a world-renown game designer who made the Matrix trilogy having to make a new installment is fun meta-commentary. The fact that he is struggling with metal health issues (and especially hallucinations) and having a hard time telling reality and fiction apart is basically the entire point of the Matrix. The fact that Neo is being alienated by the main villain in a reality that makes him miserable, notably through blue pills that he prescribes him, also fits the bill.
Where I think the story falls short is in its lack of character development despite being 150 minutes long, almost feeling like it should have been two films, the same way Reloaded and Revolutions tell a story across the span of nearly four and a half hours. There's also a sense of scale that has been lost from Revolutions to Resurrections following the fall of Zion and the rise of the new city of Io, in that Io feels empty as we do not see that many humans or machines living in there, as opposed to Zion where humans held parties, fought the war, died en masse, etc. And thus, while the jump from the limited world of the first film contrasts heavily with our first trip to Zion in Reloaded, that jump doesn't translate from Zion to Io. The world of Resurrections begs to be expanded and the open-ended nature of its ending (Trinity and Neo, now free again from the Matrix, goes off to change the world) participates in the issue that the film feels like a set-up for something more, despite the fact that no other movie is planned at the time of writing this review.
The result is a film that does have its moments, and isn't necessarily bad through and through, but is weaker than its predecessors in a noticeable way. I'm giving it a light 7 because I still had a good time watching it despite its flaws. And to be honest, I don't think scores mean much of anything to begin with, especially as I'm reviewing the much-anticipated sequel for an IP that I've had a lot of feelings about for at least 17 years and that is held in such high regard as a pop-culture icon.
I prepared for it by rewatching the original trilogy to make sure the events were fresh in my mind. It's worth noting that I love The Matrix, The Matrix Reloaded and Revolutions, having seen them in my childhood originally and being extremely influenced by them.
The Review proper:
Resurrections, like most if not all sequels/remakes/reboots to popular intellectual properties released in the mid-to-late 2010's and the 2020's is a power struggle between nostalgia-fueled distractions and genuine film-making and story telling.
The movie does suffer from what I will call "post-Star-Wars-sequels / post-Jurassic-World / post-(insert IP sequel / reboot / remake from the mid-10's onward)", in that it cannot simply exist as a new installment in a popular series, it also has to make constant callbacks to it. In many ways this is the weakest element of Resurrections and leads, in my opinion, to most of the core problems of the film.
Firstly, in terms of editing, I don't really understand the necessity of intersplicing shots from the old trilogy into this new film as a mechanism for callback. All it does it take the fiction of the film and break it to remind you even more of things you have already seen in the past, which is also most likely the reason you're sitting down to watch Resurrections. And while Reloaded and Revolutions used footage of the first Matrix film as a callback mechanism, it wasn't nearly as egregious.
Secondly, something we've seen in previous attempts at revitalising old IPs in recent memory is calling back to scenes or dialog from previous installments. Again, a very distracting element of modern sequels and remakes, because it breaks the fiction of the film.
Finally, holding old characters on a pedestal, in-universe that is, as legends if not quasi-gods, bigger-than-life creatures of mythology (in the same way that Han Solo, Luke and Leia were in the Star Wars sequels for example) makes the new characters weaker in comparison, not just in terms of their abilities as competent individuals, but also as realised and developed people inhabiting the same universe as the returning characters. The Matrix Resurrections doesn't really care much about its new characters and funnels a lot of their personality into not so much appreciation of, or admiration for Trinity, Neo, Morpheus, etc but moreso fanaticism and worship as some form of new-age religion developing as a direct result of the events of Revolutions and the freeing of Zion. In wanting to embody what they are / represent, they forget to be themselves, which is definitely a shame.
On the other hand, I thought the visual aspects of the film were good, but I think in the 2020s, it's the bare minimum to have your film being shot well. I watched some of the interviews with Lana and the crew on the blu-ray and they talked about why they decided to lean more heavily on natural lighting, and I think it does give a certain charm to the film. Moreover, the action set pieces feel more genuine and less calculated than those of Reloaded and Revolutions, which were overly choreographed.
The story itself has some elements that I think are in the spirit of the Matrix as a franchise. The beginning of the film being set in the simulation in which Neo is a world-renown game designer who made the Matrix trilogy having to make a new installment is fun meta-commentary. The fact that he is struggling with metal health issues (and especially hallucinations) and having a hard time telling reality and fiction apart is basically the entire point of the Matrix. The fact that Neo is being alienated by the main villain in a reality that makes him miserable, notably through blue pills that he prescribes him, also fits the bill.
Where I think the story falls short is in its lack of character development despite being 150 minutes long, almost feeling like it should have been two films, the same way Reloaded and Revolutions tell a story across the span of nearly four and a half hours. There's also a sense of scale that has been lost from Revolutions to Resurrections following the fall of Zion and the rise of the new city of Io, in that Io feels empty as we do not see that many humans or machines living in there, as opposed to Zion where humans held parties, fought the war, died en masse, etc. And thus, while the jump from the limited world of the first film contrasts heavily with our first trip to Zion in Reloaded, that jump doesn't translate from Zion to Io. The world of Resurrections begs to be expanded and the open-ended nature of its ending (Trinity and Neo, now free again from the Matrix, goes off to change the world) participates in the issue that the film feels like a set-up for something more, despite the fact that no other movie is planned at the time of writing this review.
The result is a film that does have its moments, and isn't necessarily bad through and through, but is weaker than its predecessors in a noticeable way. I'm giving it a light 7 because I still had a good time watching it despite its flaws. And to be honest, I don't think scores mean much of anything to begin with, especially as I'm reviewing the much-anticipated sequel for an IP that I've had a lot of feelings about for at least 17 years and that is held in such high regard as a pop-culture icon.
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