Change Your Image
Geraldinhoo
Ratings
Most Recently Rated
Reviews
Wiedzmin 3: Dziki Gon (2015)
An unforgettable experience, in one of the most immersive games ever created.
The Witcher 3: Wild Hunt is an absolute masterpiece of a game that takes players on an incredible journey through a dark and unforgiving world filled with danger and adventure. One of the game's greatest strengths lies in its incredible characters, whose personalities and stories are both fascinating and unforgettable.
Geralt of Rivia, the game's protagonist, is a complex and compelling character who is both tough and vulnerable, with a dry sense of humor and a deep sense of loyalty to those he cares about. His adopted daughter Ciri is equally fascinating, with her own complex backstory and a fierce determination to protect those she loves.
The story itself is a sprawling epic that takes players on a journey through multiple regions, each with its own unique culture and set of challenges. Without giving too much away, the story centers around Geralt's quest to find Ciri and protect her from the many dangers that threaten her. Along the way, players will encounter a wide variety of characters, both friend and foe, each with their own motivations and agendas.
One of the standout features of The Witcher 3: Wild Hunt is its incredible soundtrack, which adds immeasurably to the atmosphere of the game. The music is hauntingly beautiful, with a mix of orchestral and folk-inspired pieces that perfectly capture the game's dark and mysterious world.
Speaking of the world, it is a truly stunning creation, filled with detail and atmosphere. From the dangerous swamps of Velen to the towering mountains of Skellige, every region feels alive and full of possibility. The game's side quests are particularly impressive, feeling more like main story missions due to their length and complexity. Exploring the world is incredibly rewarding, with hidden secrets and treasures waiting around every corner.
If there is one area where the game falls a bit short, it is in the combat mechanics. While the swordplay is satisfying, it can feel a bit repetitive at times, with players relying on the same few attacks over and over again. That being said, the RPG mechanics are well done, and the game never feels overly grindy or tedious.
The difficulty options in The Witcher 3: Wild Hunt are also well balanced, with players able to adjust the challenge level to their liking. And while the graphics may not hold up quite as well as they did when the game was first released, the art style remains unforgettable, and the overall atmosphere of the game is incredibly immersive.
The game's dialogue is also impressive, with multiple choices that allow players to shape the story and their relationships with the characters. And while there are a few bugs here and there, they are generally minor and do not disrupt the flow of the gameplay.
Finally, the game's replayability is excellent, with plenty of secrets and side quests to discover on subsequent playthroughs. All in all, The Witcher 3: Wild Hunt is an incredible achievement in gaming, and an experience that will stay with players long after they have put down the controller.
Dying Light 2: Stay Human (2022)
It has some things going for it. But mostly the first one was much better.
NO SPOILERS REVIEW
I liked the first game a lot, but even one year after the release, for me, Dying Light 2 is still a downgrade in almost every way.
So many things are changed or adjusted to the point that it's not Dying Light anymore. It feels like a Ubisoft game with a big, open world, forgettable characters, and a story that drags on too long, coupled with excessive grinding for cool gear.
This game demands an excessive amount of grinding if you seek the best weapons, requiring you to kill countless hordes of zombies for trophies to upgrade your consumables or weapon mods. You'll find yourself repeatedly traversing identical-looking areas for inhibitors to increase your stamina or health, or gathering "valuable" resources. Unfortunately, the XP gains from parkouring or fighting in the daytime are very small compared to the first game. One of the faster methods to level up is by climbing windmills, which can be fun because they require parkouring to reach the top, but overall, it gives me a strong modern Ubisoft game vibe that I'm not fond of.
The combat is alright, and melee hits are satisfying enough, but the skills are incredibly unrealistic and weird to use. One thing I dislike is having to battle against humans, who can be annoying to fight against because they block a lot. Overall, the combat system is not terrible, but neither is it exceptional. The Volatiles are fewer but much harder to kill, and it's just very unfun, to be honest. Even in the late game, I wasn't able to kill them without sweating too hard. Perhaps I didn't grind enough for good gear. Most of the perks aren't useful to use. Furthermore, the game lacks any ranged weapons, which is a negative.
The atmosphere is also subpar compared to the first game. The nights are less dark and terrifying, and while the brighter colors make the game look beautiful, they detract from the realism and post-apocalyptic feel that the first game has. This is mostly subjective, though. Another thing that ties into the atmosphere is the emphasized RPG elements. Everything has stats and health bars, and while the first game had some RPG elements, I feel like they are more pronounced and frustrating in this game.
The parkour can also be subjective, but I think that it is much worse in this game. It feels incredibly floaty, unrealistic, and sometimes unresponsive. They added new ways of traversing the world, with the ParaGlider being the most significant addition. You can now glide through the city, but I would prefer only having the parkour system from the first game. The changes they made to the climbing and jumping mechanics detract from the experience and the ParaGlider isn't enough to make it better. They also modified the grappling hook, which, in my opinion, isn't as enjoyable to use as in the first game, although it does better suit the environment.
The graphics are decent, but nothing groundbreaking. The optimization is better than in most modern games, and there's a decent selection of settings to enhance the visual quality and performance. As for the soundtrack, I prefer the first game's music, but this is more than decent as well.
The co-op mode is plagued with bugs that disrupt the flow and immersion of the game. You may encounter issues such as sound glitches, cutscenes not triggering properly, and very buggy interactions with NPCs and buttons. Although I didn't experience any game-breaking bugs, the overall experience was less than decent.
The story, unfortunately, is lackluster and failed to captivate me. I don't think I can explain what I mean by that, without going too deep into the story. The choices in the dialogue are often poorly executed or confusing. The protagonist, Aiden, is forgettable and uninteresting, and the other characters you meet are equally unremarkable, with the exception of the main villain. It's been only a little bit since I finished the game, but I struggle to remember much of the plot beyond the opening and the ending.
In conclusion, Dying Light 2 falls short of living up to the high expectations set by its predecessor. While it's not a terrible game, it is not exceptional either, and it introduces new elements that don't quite fit with the original formula. The excessive grinding for cool gear, forgettable characters, and lackluster story all contribute to a less-than-stellar experience. Additionally, while the combat and graphics are decent, they are not enough to make up for the game's flaws. Overall, while Dying Light 2 can be enjoyable to some extent, it is likely to disappoint those expecting a worthy successor to the beloved original.
God of War (2018)
UNDERWHELMING
NO SPOILERS REVIEW
God of War is a game that has received high praise, but upon a closer look, it falls short of its potential.
The story is promising, but the short length doesn't allow for proper development of the relationships between Kratos, Atreus, and other characters. The ending feels rushed, leaving you wanting more.
For me, one issue with the game is the amount of climbing you have to do, and the tight corridors that are present to allow the map to load. While it doesn't ruin the gameplay, it can disrupt the flow and immersion of the game. Furthermore, the world design of locations besides Midgard and Alfheimr could have been more creative. While the places you discover in the first few hours are unique and interesting, as the story progresses, they become less and less so. The semi-open world design doesn't enhance the overall experience for me either, as it makes the game more bloated while also providing a minor feeling of disconnect from the storyline. The side quests usually involve you going to spirits and completing favors for them, which most of the time are very repetitive. Or going to mines and searching for stuff...
The combat in God of War is one of its strong points, with a fluid and responsive system that provides a variety of attacks and abilities to choose from. However, fighting multiple enemies can be frustrating due to the camera position and inability to cancel abilities. Additionally, the boss fights become repetitive over time, which is disappointing considering the potential for more creative and challenging encounters. Despite these flaws, the combat system still provides an enjoyable experience overall.
The difficulty in God of War is unbalanced, with a significant difference between the enemies encountered in the main storyline versus those found throughout the world. While the enemies in the story missions are relatively easy to deal with, the enemies found while exploring are often much higher level and require a significant effort to defeat. This can make it difficult to fully explore a place without feeling like the game is gatekeeping the player. While challenging encounters can enhance the overall experience, the unbalanced difficulty in God of War can be frustrating and detract from the exploration aspect of the game.
In conclusion, while God of War had its moments of brilliance, it didn't quite live up to my expectations. The story could have benefited from more time to develop the relationships between characters, and the ending felt abrupt. However, the game's graphics are undeniably beautiful to look at, and the atmosphere of Midgard is truly immersive, transporting the player into the world of Norse mythology. The soundtrack is another aspect that adds to that. Making the game feel more authentic. While the music isn't the best I have ever heard, it is still memorable enough to add to the overall experience. The combat system is fluid and responsive, though at times frustrating, and the difficulty can feel unbalanced, making exploration less enjoyable. While God of War has its merits, I was left feeling somewhat disappointed and expecting more from such a highly praised game.