All this is a personal view, so don't spew, don't sputter.
I actually *love* that movie, not because it is good, but entirely for its camp value. It is pure D&D, at least as far as I know it from 25 yrs of game mastering, a truly deep delve in the world of gaming. That so many people despise, nay, hate it with all their heart's content (look at the board) shows, how close it hit home in that regard.
Some high points and how they relate to gaming.
1) Irons chewing up the scenes. He has a better voice than I do, but apart from that I do the same thing at my game table when representing the villain. Alternatively I do the menacing silent guy.
2) Payne slow moving 'n stuff. "You must be joking." He actually quotes me. In my games, when the group doesn't realize their foe is way over their head, I let him move slowly and utter lines like that. (Not that it would help much, stupid players)
3) Death of Snails; well, when a character (not the player!) has done enough to seriously p*ss me or the rest of the group off, he is bound to meet his end (always with fair means and a chance to escape). And who p*ssed the audience more off than Snails? I remember the cheers in the theatre. (And yet it was touching in a weird way). Snails also is a persona frequently found at gaming tables - the wisecracking dumb*beep* who is spoiling the fun with his "witty" and "funny" remarks. Death to him I say. (Representing a player and a PC? Uh-uh, multilayered reality ;) )
4) Plot. Cheesy world saving quest with dungeon hopping and a quick dash into the elven woods for some R&R and a lot of Behind-the-scenes wisdom. What gamemaster of our (the first) generation never has used that plot line or at least considered using it? (The plot revealed in the deleted scenes on DVD actually works very well within the limited scope of a game world.)
5) General acting skills. Despite the fact that solid to good actors are doing strange things here - can you remember how your high school buddies "roleplayed" (i.e. acted) their characters at the gaming table? How did that look like? Ring a bell? I could go on for a quite a while.
6) The dwarf too tall, mage not using spell components properly - hey, currently my tallest player is having a halfling character, and complicated spell-casting rules tend to get muddy in the thick of things. That's the way of these worlds, isn't it. You need a dwarf (and an elf) in the group to save the world, don't you know? Well, latest player to join gets one of them, regardless of height....
Solomon did not bring us a movie in the D&D universe. He also did us not explain the actual game mechanics. He created a movie immersing us in the D&D experience. That's something different, and he "like so totally" delivered. D&D (IMHO) is cheesy, campy, over the top and (from a narrative point of view) quite often very bad, all this adding up to several trainloads of fun. Naturally this does not refer to people having adopted D&D 3.X, which tends to take itself too serious and causes the most boring gaming tables (apart from Shadowrun) at cons.
All in all I nearly laughed my head off. Irons was completely unchecked by anyone on the set and so much fun! I think he tried to get back at his director, but in the end, he makes this movie an outstanding piece of camp. Will be a cult classic in 10 to 15 yrs.
Just my 2 cents. If you hate it, feel free to do so. I guess you have reasons. For all the others - make a double feature of Dungeons & Dragons and The Gamers and a lot of beer, it is surreal. It rocks! You may throw in the "Ring Thing" just for good measure (more beer and a fondue).
Oh, and avoid the sequel to Dungens & Dragons - it is supposed to be taken serious but is just a neutered piece of C-picture.
P.S.: Just rewatched it and put it from 6 to 7. It is great after a couple of beers.
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