Why do people make stuff like this?
This movie, obviously trying to capitalize on the popularity of "The Matrix", had no plot, flat characters, no drama, no suspense, and nothing new to offer.
Apparently from the movie and the trailers for it, a big portion of the drama was suppose to come from not knowing what was real and what wasn't. Unfortunately, this movie was so predictable that I was never in any doubt about what was about to happen next or whether or not the characters were in the real world or a simulation.
On top of all the other problems with this movie, we are expected to believe that "the greatest game programmer in the world" works on a game for five years without ever bothering to make a backup copy (and this is thus motivated to defend her "pod" [sort of like a gooey PlayStation] lest her sole copy be lost).
I was also severely annoyed by the so-called game they played -- I found it impossible to believe that a game developer that could generate a realistic looking artificial world couldn't program a better game-AI than adventure game programmers of the 1980's could. Every time the game characters would stare blankly ahead while the main characters tried to say the 'proper' response I wanted to bonk the writer over the head with an Infocom manual.
Avoid this movie. The real/simulation philosophical issues are covered better in "The 13th Floor" (which isn't the greatest either, but it's much better than this)
1 out of 10.
This movie, obviously trying to capitalize on the popularity of "The Matrix", had no plot, flat characters, no drama, no suspense, and nothing new to offer.
Apparently from the movie and the trailers for it, a big portion of the drama was suppose to come from not knowing what was real and what wasn't. Unfortunately, this movie was so predictable that I was never in any doubt about what was about to happen next or whether or not the characters were in the real world or a simulation.
On top of all the other problems with this movie, we are expected to believe that "the greatest game programmer in the world" works on a game for five years without ever bothering to make a backup copy (and this is thus motivated to defend her "pod" [sort of like a gooey PlayStation] lest her sole copy be lost).
I was also severely annoyed by the so-called game they played -- I found it impossible to believe that a game developer that could generate a realistic looking artificial world couldn't program a better game-AI than adventure game programmers of the 1980's could. Every time the game characters would stare blankly ahead while the main characters tried to say the 'proper' response I wanted to bonk the writer over the head with an Infocom manual.
Avoid this movie. The real/simulation philosophical issues are covered better in "The 13th Floor" (which isn't the greatest either, but it's much better than this)
1 out of 10.
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