Directed by
Kazuki Hosokawa | ||
Toshihiro Nagoshi | ... | (executive director) |
Writing Credits (in alphabetical order)
Kazunobu Takeuchi | ... | (story design lead) |
Masayoshi Yokoyama | ... | (script writer) |
Masayoshi Yokoyama | ... | (storyboard) |
Masayoshi Yokoyama |
Cast (in credits order)
Produced by
Toshihiro Nagoshi | ... | producer |
Hideki Okamura | ... | executive producer |
Daisuke Sato | ... | line producer |
Hajime Satomi | ... | executive producer |
Mitsuhiro Shimano | ... | producer |
Masayoshi Yokoyama | ... | chief producer |
Music by
Hidenori Shoji |
Art Direction by
Saizo Nagai | ... | (art supervisor) |
Production Management
Osamu Ohashi | ... | executive management |
Yukio Sugino | ... | executive management |
Adrian Daly | ... | production manager (uncredited) |
Art Department
Michihiko Hatoyama | ... | background production lead |
Horitomo | ... | tattoo design |
Paku Sugiura | ... | character production lead |
Sound Department
Yoshiaki Hattori | ... | sound program lead |
Fumiyoshi Shimohara | ... | chief sound producer |
Hidenori Shoji | ... | chief sound producer |
Haruyoshi Tomita | ... | sound management |
Visual Effects by
Daisuke Fukagawa | ... | event scene production lead |
Takashi Iwade | ... | effect production lead |
Yosuke Karasawa | ... | ui production lead |
Kota Sato | ... | graphic program lead |
Stunts
Akihiro Haga | ... | mocap stunt performer |
Masafumi Oishi | ... | stunts |
Animation Department
Michio Shirako | ... | animation production lead |
Costume and Wardrobe Department
Takahiro Yamada | ... | props production lead |
Editorial Department
Richard Brady | ... | editor: Atlus USA, Inc. |
Derk Bramer | ... | editor: Atlus USA, Inc. (as Derk E. Bramer) |
Additional Crew
Bill Alexander | ... | vp of production: Atlus USA, Inc. |
Sacha Allari | ... | quality assurance tester (PC version) |
Keiichi Asada | ... | motion capture & facial performance |
Carl Chen | ... | qa manager: Atlus USA, Inc. |
Francesco Fraulo | ... | mastering and equipment manager |
Tsuyoshi Furuta | ... | script assistant director |
Yasuyuki Hamaya | ... | motion capture & facial performance |
Naoki Hayashida | ... | motion capture & facial performance |
Ryosuke Horii | ... | adventure design lead |
Yoshino Imamura | ... | motion capture & facial performance |
Yutaka Ito | ... | programming supervisor |
Sam Lee | ... | facial scan model: Lao Gui (chinese version) |
Sachiko Machida | ... | dance scene performance |
Tamotsu Maeno | ... | adventure program lead |
Saori Makoto | ... | motion capture & facial performance |
Nagisa Mihara | ... | translation support: Atlus USA, Inc. |
Masanori Mimoto | ... | motion capture & facial performance |
Samuel G. Mullen | ... | producer: Atlus USA, Inc. |
Isamu Nagatomo | ... | motion capture & facial performance |
Tomotaka Nakamura | ... | battle program lead |
Jun Orihara | ... | battle design lead |
Rob Stone | ... | qa lead: Atlus USA, Inc. |
Scott Strichart | ... | associate producer: Atlus USA, Inc. |
Mitsuhiro Tanaka | ... | general manager: Atlus USA, Inc. |
Kenji Tominaga | ... | motion capture & facial performance |
Daiki Tsuchimoto | ... | event program lead |
Diego Tsukayama | ... | dance scene performance |
Wako | ... | motion capture & facial performance |
Munenori Yao | ... | motion capture & facial performance |
Koji Yoshida | ... | game design supervisor |