Dead or Alive Dimensions (2011 Video Game)
Full Cast & Crew
Directed by
Yosuke Hayashi | ||
Yohei Shimbori |
Writing Credits (in alphabetical order)
Tomonobu Itagaki | ... | (creator) |
Cast (in credits order)
Produced by
Yosuke Hayashi | ... | producer |
Art Department
Tetsuya Amabiki | ... | art support |
Nozomi Furuta | ... | character art |
Atsushi Goto | ... | environment art |
Machiko Hara | ... | character art |
Yusaku Kamekawa | ... | technical art |
Kazutaka Kato | ... | ui |
Tadashi Kawabe | ... | environment art |
Natsuko Kawakami | ... | character art |
Muneaki Kubota | ... | character art |
Miyuki Maruyama | ... | environment art lead |
Miyuki Momose | ... | environment art |
Ryosei Muraki | ... | environment art |
Hideki Niimi | ... | environment art lead |
Naoya Okamoto | ... | technical art |
Yutaka Saito | ... | visual supervisor |
Masayuki Sasamoto | ... | ui art lead |
Yasuyuki Sato | ... | environment art |
Haruhiko Shikata | ... | character art lead |
Tomoe Suzuki | ... | environment art |
Kensaku Tabuchi | ... | environment art |
Hideaki Takahashi | ... | character art |
Tsutomu Terada | ... | art support |
Koichi Yabata | ... | environment art |
Kana Yamamoto | ... | character art |
Sound Department
Hiroyuki Akiyama | ... | sound design |
Makoto Hosoi | ... | sound lead |
Ryo Koike | ... | sound lead |
Takumi Saitô | ... | sound design |
Michihiro Sato | ... | sound design |
Shunichi Shigematsu | ... | sound design |
Visual Effects by
Masayuki Fukushima | ... | real-time cinematics |
Hiromasa Inoue | ... | real-time cinematics: Shirogumi |
Chiharu Katagiri | ... | real-time cinematics |
Takaaki Kurosawa | ... | real-time cinematics |
Yasushi Nakakura | ... | cg director |
Kazuhiro Nishimura | ... | real-time cinematics |
Tetsuya Nitta | ... | real-time camera |
Masayo Ohno | ... | real-time cinematics: Shirogumi |
Kazuki Osada | ... | vfx |
Hayato Shibuya | ... | real-time camera |
Naoki Tamura | ... | real-time camera |
Yoshiteru Tomita | ... | real-time cinematics lead |
Satoru Watanabe | ... | vfx |
Takamitsu Watanabe | ... | vfx lead |
Naoki Yamamoto | ... | vfx |
Osamu Yazu | ... | vfx |
Animation Department
Ryoji Abe | ... | animation |
Ikuo Harigai | ... | animation |
Yoshiki Horiuchi | ... | character design |
Toshiaki Kondo | ... | animation |
Hideki Saito | ... | animation |
Chitose Sasaki | ... | animation |
Yoshiro Tachibana | ... | animation lead |
Hirohisa Togase | ... | animation |
Kosuke Wakamatsu | ... | animation lead |
Katsuhiro Yamauchi | ... | animation |
Additional Crew
Toru Akutsu | ... | coordination |
Taiyo Aramaki | ... | engineering manager |
Sean Corcoran | ... | staff: Tecmo Koei America Corporation |
Will Curley | ... | staff: Tecmo Koei Europe Limited |
Fusayo Fujita | ... | motion capture performer |
Peter Garza | ... | localization director |
Pierre Guijarro | ... | staff: Global Marketing Dept. |
Akemi Hirota | ... | motion capture performer |
Tomoya Ichikawa | ... | programmer support |
Yuki Ikeno | ... | software manual |
Takafumi Imanaga | ... | programmer support |
Amos Ip | ... | staff: Tecmo Koei America Corporation |
Takeki Kaifuku | ... | engineering |
Mikiyasu Kambayashi | ... | engineering |
Ryusuke Kanda | ... | engineering |
Hidenobu Kawabata | ... | staff: Global Marketing Dept. |
Takeshi Kawaguchi | ... | engineering |
Yasunari Kinbara | ... | motion capture performer |
Ryuji Kitaura | ... | trailer: D-Rockets |
Hidekiyo Kobayashi | ... | staff: Global Business Division |
Toshihiko Kodama | ... | game design |
Junichi Koyama | ... | programmer support |
Tom Lee | ... | creative director |
Hideyasu Matsuo | ... | staff: Public Relations & Marketing Dept |
Kazuhiko Matsuyama | ... | staff: Global Marketing Dept. |
Shinpei Minato | ... | engineering |
Takeshi Mizobe | ... | programmer support |
Hiroshi Murai | ... | staff: Public Relations & Marketing Dept |
Hide Nagasawa | ... | trailer: Taiyo Kikaku |
Shota Nagata | ... | programmer support |
Masato Naito | ... | engineering |
Yasuhiro Nakamoto | ... | programmer support |
Masami Nikaido | ... | trailer: D-Rockets |
Hiroyuki Nishi | ... | programmer support |
Takayuki Nishikawa | ... | qa manager |
Daisuke Oikawa | ... | engineering |
Akira Oishi | ... | trailer: Taiyo Kikaku |
Takeshi Omori | ... | game design |
Takahiro Onuki | ... | engineering |
Atsushi Ota | ... | engineering |
Akio Oyama | ... | real-time camera lead |
Sam Riegel | ... | voice director (english version) |
Takayuki Saga | ... | game design |
Tomoya Sakashita | ... | engineering |
Yasunori Sakuda | ... | engineering manager |
Yuki Satake | ... | engineering lead |
Shuhei Sato | ... | engineering |
Takeshi Sawatari | ... | engineering |
Kohei Shibata | ... | project manager |
Masaki Shibuya | ... | engineering lead |
Motohiro Shiga | ... | game design |
Chin Soon Sun | ... | staff: Tecmo Koei Europe Limited |
Hiroshi Suzuki | ... | staff: Global Marketing Dept. |
Yoshinobu Suzuki | ... | programmer support |
Hidenori Takei | ... | motion capture performer |
Satoshi Tamagawa | ... | game design |
Tomohiro Tanimura | ... | staff: Global Marketing Dept. |
Masaki Toyoda | ... | game design |
Riho Tsurumaki | ... | staff: Global Marketing Dept. |
Hiroya Usuda | ... | engineering |
Yuichirou Watanabe | ... | engineering |
Takahiro Yamamoto | ... | staff: Tecmo Koei America Corporation |
Yuta Yamazaki | ... | engineering |
Thanks
Hiroshi Kataoka | ... | special thanks |
Jun Kawahara | ... | special thanks |
Mikio Matsunami | ... | special thanks |
Saeko Murakami | ... | special thanks |
Kenichiro Nakajo | ... | special thanks |
Adande 'Swoozie' Thorne | ... | special thanks (as Adande 'sWooZie' Thorne) |
Yoshinori Ueda | ... | special thanks |