Directed by
Adam Gascoine | ... | (creative director) |
Writing Credits
Paul Golding | ... | (screenplay) |
Neal Purvis | ... | (adapted from the films Casino Royale & Quantum of Solace by) & |
Robert Wade | ... | (adapted from the films Casino Royale & Quantum of Solace by) and |
Paul Haggis | ... | (adapted from the films Casino Royale & Quantum of Solace by) |
Ian Fleming | ... | (characters) (title) (uncredited) |
Adam Gascoine | ... | (creative director) |
Cast (in credits order)
Produced by
Jason Blundell | ... | senior producer |
C.J. Connoy | ... | producer |
Daniel Donaho | ... | producer |
James Lodato | ... | associate producer |
Steve Matulac | ... | producer (as Steven Matulac) |
Elena Siegman | ... | producer |
Mike Ward | ... | executive producer |
Garrett Young | ... | executive producer |
Music by
Christopher Lennertz |
Casting By
Rob King |
Art Direction by
John King |
Makeup Department
Tracey Wells | ... | hair stylist |
Production Management
Mike Fantasia | ... | Aerial Unit: Mexico |
Kayron Moore | ... | build manager |
Second Unit Director or Assistant Director
Shaun Paul Piccinino | ... | assistant director |
Alan Noel Vega | ... | first assistant director |
Art Department
William Longworth | ... | artist |
Neil Masiclat | ... | texture artist |
Michael McMahan | ... | character artist |
Sophie Newman | ... | assistant set decorator |
Manuel Plank-Jorge | ... | concept artist |
Steven Rhee | ... | lighting artist |
Sound Department
Jerry Berlongieri | ... | sound director |
Yannick Blanchette | ... | lead sound designer: Nintendo Wii version |
Trevor Bresaw | ... | dialogue editor |
Shawn Jimmerson | ... | sound designer |
Rob King | ... | dialogue recordist and editor / director: voiceover / re-recording mixer |
Charles Maynes | ... | sound effects editor: Intro Cinematic / sound recordist: explosions |
Todd Piperi | ... | sound |
Chuck Russom | ... | dialogue supervisor / sound designer: weapons / sound recordist |
Noah Sarid | ... | audio coordinator (as Noah Ben-Menashe) |
Special Effects by
David Johns | ... | snow effects technician |
James S. Little | ... | FX Artist: Activision/Treyarch |
Visual Effects by
Levi Ahmu | ... | visual effects artist |
Simon Allmark | ... | visual effects editor: Double Negative |
Zoltán Fiedler | ... | digital artist: Cube Effects |
Christian Kaestner | ... | lead compositor |
Dan Kripac | ... | cg supervisor |
Daniel Lin | ... | designer/animator |
Ricardo Nadu | ... | character rigger: Cinematics: Zoic studios |
Claire Pegorier | ... | digital effects artist |
Robert Quinn | ... | visual effects artist |
Ben Watson | ... | motion capture technician |
Ed Wilkie | ... | visual effects: Double Negative |
Dave Zeevalk | ... | visual effects artist |
Stunts
Diego Guerra | ... | stunt driver |
Alessandro Novelli | ... | stunts |
Emanuele Romano | ... | stunt driver |
Steen Young | ... | stunt coordinator |
Camera and Electrical Department
David Stump | ... | consulting director of photography |
Neil Tomlin | ... | crane technician dailies |
Gavin Overstall | ... | second unit: video assist (uncredited) |
Animation Department
Jeremy Agamata | ... | junior animator |
Ben DeGuzman | ... | animator |
Jamie Egerton | ... | senior animator |
Joe E. Elwood | ... | animation editor |
David Y. Kim | ... | senior animator |
Yanick Lebel | ... | senior key animator |
Jon Maine | ... | animation lead |
Steven Manship | ... | cutscene animator |
Martin McBain | ... | cutscenes/cinematics: lead |
Ricardo Nadu | ... | animator: cinematics: Zoic Studios |
Gregor Punchatz | ... | cinematic director |
Manfred Ragossnig | ... | animator |
Adam Rosas | ... | lead animator |
Casting Department
Chris Borders | ... | casting |
Costume and Wardrobe Department
Sheena Wichary | ... | costume department coordinator |
Location Management
Adonay Marin Conde | ... | facilites assistent |
Tim Davies | ... | assistant location manager |
Giuseppe Scarpulla | ... | location manager |
Music Department
Wade Culbreath | ... | musician: timpani |
George Doering | ... | musician: guitarist |
Robert Elhai | ... | orchestrator |
Nick Fevola | ... | music preparation |
Peter Fuchs | ... | music recording engineer |
Kevin Globerman | ... | digital score recordist |
Ayana Haviv | ... | singer: soloist |
Steve Juliani | ... | music preparation |
Andrew Kinney | ... | orchestrator |
Michael J. Lloyd | ... | music preparation |
David Low | ... | orchestra contractor |
Vladimir Martinka | ... | music librarian |
Valentin Mera | ... | singer (as Diana Mera) |
Aaron Moore | ... | assistant to composer |
Larry Rench | ... | additional orchestration |
Tim Riley | ... | music supervisor |
Martin Roller | ... | assistant scoring engineer |
Chuck Russom | ... | music supervisor |
Bart Samolis | ... | musician: bassist |
Jeff Vaughn | ... | scoring mixer |
Philip White | ... | composer: additional music / conductor |
Transportation Department
David Gwyther | ... | unit driver |
Additional Crew
Sara Aghdami | ... | product manager |
Paige Chaytor | ... | production coordinator |
Flavio De Simone | ... | cashier |
Brian J Douglas | ... | level designer |
Jeremy Dunn | ... | motion capture actor |
Chris Gyselinck | ... | product specialist |
Graham Hagmaier | ... | production coordinator |
Polly Hope | ... | script supervisor: insert unit |
Zach Hudson | ... | motion capture actor |
Brandon James | ... | studio head: Nerve Software |
Danny Kashper | ... | motion capture actor (as Daniel Kash) |
David Kelvin | ... | Sr. Level Designer |
Mark Lamia | ... | studio head: Activision |
André Lawton | ... | production coordinator |
Corky Lehmkuhl | ... | studio creative director |
Jem Maza | ... | additional production |
Daniel Nixon | ... | 1st assistant accountant |
Kandarp Patel | ... | software engineer |
Reshan Sabaratnam | ... | production coordinator |
Matt Solie | ... | production coordinator |
Chris Torres | ... | motion capture actor |
America Young | ... | motion capture actress |
Alexander Mair | ... | video operator (uncredited) |
Thanks
Gina Clarke | ... | Activision special thanks |