As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."
- Won 1 BAFTA Award
- 6 wins & 7 nominations total
- Gravemind
- (voice)
- (as Dee Baker)
- Miranda Keyes
- (voice)
- 343 Guilty Spark
- (voice)
- …
- SpecOps Leader
- (voice)
- Arbiter
- (voice)
- Master Chief
- (voice)
- Heretic Leader
- (voice)
- Lord Hood
- (voice)
- Sergeant Johnson
- (voice)
- …
- Cortana
- (voice)
- Brute
- (voice)
- …
- Marine
- (voice)
Storyline
Did you know
- TriviaHad 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
- GoofsIf you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
- Quotes
Cortana: [after seeing Gravemind] What... is that?
Gravemind: I... I am a monument to all your sins...
[the Arbiter struggles]
Master Chief: Relax. I'd rather not piss this thing off.
Arbiter: Demon!
Gravemind: This one is machine and nerve and has its mind concluded; this one is but flesh and faith and is the more deluded...
Arbiter: Kill me or release me, parasite. But do not waste my time with talk!
Gravemind: There is much talk... and I have listened through rock and metal and time... Now I shall talk and you shall listen...
2401 Penitent Tangent: Greetings! I am 2401 Penitent Tangent, I am the monitor of installation 05...
Prophet of Regret: And I am the Prophet of Regret, Council of most high hierarch of the Covenant!
2401 Penitent Tangent: [looks at Master Chief] A reclaimer, here? At last! We have much to do! This facility must be activated if we are to control this outbreak!
Prophet of Regret: Stay where you are! Nothing can be done until my sermon is complete!
2401 Penitent Tangent: Not true! This installation has a successful utilization record of 1.2 trillion simulated and 1 actual. It is ready to fire on demand.
Prophet of Regret: Of all the objects that our Lords left behind, there are none so worthless as these Oracles! They know nothing of the Great Journey!
2401 Penitent Tangent: And you know nothing about containment! You have demonstrated complete disregard for even the most basic protocols!
Gravemind: This one's Containment, and this one's Great Journey are the same... Your prophets have promised you freedom from a doomed existence, but you will find no salvation on this ring. Those that built this place knew what they wrought. Do not mistake their intent or all will perish as they did before.
Master Chief: This thing is right; Halo is a weapon. Your prophets are making a big mistake.
Arbiter: Your ignorance already destroyed one of the sacred rings, Demon. It shall not harm another!
Gravemind: If you will not hear the truth, then I will show it to you.
[to the Chief]
Gravemind: You will search one likely spot...
[to the Arbiter]
Gravemind: And you will search another. Fate may have placed us as foes, but this ring will make us brothers.
- Crazy creditsAfter the credits roll, there is a short scene featuring Cortana and Gravemind.
- ConnectionsEdited into Red vs. Blue (2003)
- SoundtracksBlow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.
2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.
3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).
Now for the Pros: 1. Everything.
Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.
-- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.
-- I was surprised as hell when the game put me in the eyes of the Covenant.
That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).
-- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.
I also like the fact that it sticks to your opponents, then blows them up.
-- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.
-- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).
Protocol, the amateur critic. L8.
- The-Amateur-Critic
- Nov 14, 2004
Details
- Color
- Sound mix
- Aspect ratio
- 4:3