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- Soleil and Stanley learn there's more to each other as they desperately try to save his little sister Cece from rougarou Missy; Pat and Maybe search for offerings to summon Ogoun.
- When Soleil accidentally releases an ancient evil from a cursed graveyard, the spirit of Marie Laveau grants her, and an unlikely group of kids, powers from the Loa.
- Reeling from their new powers, the kids seek answers from Pat's Aunt Alma, a voodoo mambo, who helps them contact the spirits; the mysterious ancient evil they unleashed goes after Missy.
- Maybe still refuses to go to the Shadow Realm, but when a school ghost haunts the Krewe, Soleil finds the root of Maybe's fears.
- When the Krewe goes on a field trip to the swamp, they find out Pat used to live there until his dad passed away in a gator accident; Pat never believed the story, and a mysterious voice offers to tell him the truth.
- The Krewe realizes Belial feeds off fear in big crowds, so they keep watch over the Friday the 13th parade; Soleil tries to unlock her powers.
- After learning from Honey Lou the Swamp Monster that the Feu Follet trapped the soul of Pat's dad at the Court of Light, the Krewe helps Pat say one last goodbye.
- The Krewe has an opportunity to sneak into Furst Mansion and find proof that Furst is the one working with Belial; their cover is almost blown when it turns out Furst is hosting a meeting with the rougarous and vampires.
- The Krewe gets caught, just as Furst and Belial planned; after facing Belial for the first time, Soleil experiences true horror and her spirit is broken.
- To free themselves from the attic and stop the epic war at the amusement park, the Krewe must convince Nelson that his dad's beliefs are wrong; Soleil must make a choice between good and evil, but her decision racks her with guilt.
- Soleil struggles to cope without her Ayida Weddo powers. Her Kooshma-induced nightmares lead Soleil to the discovery of how her ancestor, Pierre, is responsible for Belial's reign of terror.
- When Belial offers to give Soleil his dark powers in lieu of Ayida Weddo, Soleil is determined to not give in to going down the dark path of her ancestor.
- With the girls doing their own thing, Stanley plans a bro-day to include Nelson with the guys from the Krewe. Everyone tries to make it work but they just seem to be from different worlds until one of Belial's demons threatens Stanley.
- When a fellow demon threatens Belial's plans, he lures Missy's parents into the demon's clutches, causing the Krewe to hunt for a mystical demon fighting object that will save the parents before it's too late.
- Coming face-to-face with a New Orleans legend, the Krewe risks life and limb to retrieve the one thing that can destroy Gilda; trading places with her parents, Missy fights to stay alive in the dangerous painting.
- Belial has the Krewe's backs against the wall when his plan to make the town fear creatures comes to fruition.
- As a gesture in solidarity, the humans and creatures plan a Unity Fest together. But the humans who still aren't on board with creatures team up with Belial to stop it. We start to see the sparks between Nelson and Missy rekindle.
- The Krewe takes a trip to the underworld in order to defeat the rot demon and save Missy. While there, Soleil discovers she still has the dark flames, and they're the only powers that work in the underworld.
- Belial uses the beaded citizens of the Thirteenth and a Third to wreak havoc on their own town in an effort to get Soleil to do what he wants - destroy the Tree of Life.
- The final showdown between the Krewe and Belial. Soleil is told by Ayida Weddo that she was given a final gift to help the Krewe stop Belial - but it comes with a hefty price.