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1-39 of 39
- On its maiden flight, Supercar, piloted by Mike Mercury, has to find and rescue brothers Bill and Jimmy Gibson who are adrift at sea, in a thick fog, following a plane crash.
- Counterfeiters, in search of special plates used to make American dollars, realize the location of the plates are revealed in a painting just sold to Dr Beaker. They need to get the painting back no matter what the cost.
- Mitch, Jimmy's pet monkey, has taken ill. Jeff needs to undertake a dangerous mission to South America using the still largely untested Supercar to locate a plant needed to save Mitch's life.
- The Supercar team receives a distress call instigated by Masterspy to rescue two geologists trapped in the mountains. Masterspy's plan is to lure the team away the car, allowing him to steal the vehicle and learn all its secrets.
- The Supercar project has moved to England to install new control circuits for the guidance system. A disgruntled employee steals the units effectively grounding Supercar giving him breathing room to make good his escape.
- Masterspy kidnaps Dr Beaker and the contacts the Supercar organization with a ransom demand. Dr Beaker for the car. Mike decides to try and save Dr Beaker but Masterspy has plans to stop the rescue attempt.
- The Supercar team decide to go on a picnic in the mountains. Doctor Beaker decides to combine business with please and intends to investigate an underground frozen water fall. Beaker makes a startling discovery then becomes trapped due to a rock fall.
- Mike agrees to help return to power a South American General who has been overthrown by his corrupt brother.
- Masterspy looks to purchase an estate in Malaysia, owned by Miss Farnsworth, cousin of Dr Beaker. Beaker hears of the potential sale and instantly realizes the danger Miss Farnsworth is in. Supercar is deployed in a desperate rescue mission to both stop the sale and ensure Miss Farnsworth's safety.
- Dr Beaker is escorting a dangerous load of explosives when Masterspy sets a trap that forces the truck carrying the load to first become lost then disabled. While the temperature stays below 10 degrees Celsius, there will be no issues with the explosives. With dawn approaching and the refrigeration unit running out of power Supercar launches a desperate rescue attempt
- The Supercar team are called on to try and stop Masterspy from getting control of the Talisman of Sargon, an ancient artifact that is claimed will deliver ultimate wisdom and power to whoever owns it.
- Masterspy makes another attempt to steal the secrets of Supercar. He arranges to gain false press credentials and penetrate the facility. Dr Beaker happily allows Masterpy to take everything he wants - The Doctor doesn't tell Masterspy what some of the equipment does, but Masterspy is about to find out.
- A high altitude balloon test goes wrong and Supercar is called on to exceed all its design parameters in an attempt to intercept the balloon before a greater disaster occurs if the balloon crashes back to Earth.
- Supercar crashes while on a test flight, stranding the team in a dangerous jungle over night while Dr Beaker affects repair.
- The Supercar team begin extending the Supercars range by testing its underwater abilities. During one of these tests the craft begins to experience a series malfunctions and Mike suddenly finds himself in a life and death situation
- Supercar is forced to land in a remote part of China due to a storm. The team discovers they are not alone as they explore an ancient temple.
- Jimmy falls asleep reading about the missing princess of Barania. He wakes and decides to steal Supercar to launch a daring rescue operation. Suddenly Mike can speak English and the pair encounter stranger and stranger circumstances as the continue their quest
- Dr Beaker while visiting Ireland stumbles across two criminals who kidnap a local inn keeper's daughter. The Supercar team springs into action to launch a bold rescue bid. Unfortunately the Supercar team don't realize the criminals are more aware of their actions than they thought
- While Supercar is being tested with a new remote control system, word comes through that the Prince of Karakan (A nation in central Asia) is desperately in need of first aid and the Supercar team launches a goodwill mission to save him.
- Dr Beaker receives a call from his cousin Felicity about a ghostly Bag Piper player she is hearing during the night. The identity of the piper seems to indicates they are dealing with a ghost. The Supercar team thinks otherwise and heads to Scotland to investigate.
- The Supercar team get involved in a sting operation to attempt to capture a pirate - Black Morgan operating in the Pacific Ocean. The team get the co-operation of a millionaire pearl fisherman to create a bait tempting enough for Morgan to act.
- Dr Beaker decides to make a movie about Supercar, however when the watch the developed film they discover information that could put the future of the United States in danger.
- While on a journey to the South Pole Supercar comes under the control of a strange force that overrides the Supercar controls and forces it to land on a remote island. As they explore the island they discover who is behind these strange events and the danger they are in.
- Doctor Beaker and the Supercar team get invited to join an underwater exploration of an ancient temple. As their plans progress locals warn the team not to dive on the site or their will be consequences. Ignoring the warnings they continue to dive, and discover the real reason behind the warnings
- The Supercar team are asked to help solve a series of bank robberies that seem to be done by the Hoyle brothers. The robberies occur with frightening speed, and always seem to end in an automobile accident, though no bodies are ever found.
- The US Navy are testing a new deep dive bathysphere when disaster strikes putting the crew in peril. Using a new invention the Supercar team spring into action in a daring attempt to save the trapped crew.
- Miniature atomic bombs are being planted in America.
- A space rocket had been designed which only needs a minimal crew.
- Dr Beaker and Professor Popkiss are invited to test drive a new atomic train. They discover the train has been sabotaged and Supercar is needed to try and save them using a new tool recently developed for the United States Army.
- Popkiss is seriously ill and needs a blood transfusion.
- The Supercar team pick up a strange radio message that seems to indicate some one is in need of help. With little or no information the team sets out to solve the mystery.
- A new jetliner is hijacked with Dr Beaker and Jimmy on board. Rather than try to save the jetliner, Supercar is used to convince the person organizing the hijack to change their mind.
- A man hires a helicopter which he intends to use to break a criminal out of jail.
- The famous ape jazz drummer King Kool lives near a friend of Beaker's.
- Dr Beaker along with Jimmy undertake a flight in Beaker's latest project - a balloon. Unfortunately the balloon is accidentally released from its moorings by Mitch and Supercar is launched in a desperate attempt to save them.
- Dr Beaker decides to order a case of wine from France to try and add something to his poor cooking skills. When the crate arrives it contains something far more valuable than wine.
- An alien from a planet of dreams lands on Earth. Mike goes to sleep and begins to dream.
- Masterspy now rich beyond his wildest dreams decides rather than steal Supercar he will just outright purchase the car. Unfortunately for him, Dr Beaker has decided Supercar can not be purchased for any price.
- The undersea transatlantic phone cable is being tampered with.