Our own Matthew Petras had a recent chat with Jesus Fabre, the Social Media Manager and PR for Aquiris. Here’s what he had to say:
1. Why did you opt for a premium model without any micro-transactions?
“Our studio has a previous history of successful premium games, also that monetization model was the one we thought it was more appropriate to relive a classic genre. You know, back in the old days, when you paid for a game cartridge, it was all yours and you could play that game forever without any further cost.”
2. How did you land on the visuals? There is a very angular and colorful look to the aesthetic.
“For the game visuals, we chose to look for the simplicity and beauty of low poly technique. We loved the visuals of [Monument Valley] and [Journey], so we thought a similar style would fit quite nice into our idea of refreshing...
1. Why did you opt for a premium model without any micro-transactions?
“Our studio has a previous history of successful premium games, also that monetization model was the one we thought it was more appropriate to relive a classic genre. You know, back in the old days, when you paid for a game cartridge, it was all yours and you could play that game forever without any further cost.”
2. How did you land on the visuals? There is a very angular and colorful look to the aesthetic.
“For the game visuals, we chose to look for the simplicity and beauty of low poly technique. We loved the visuals of [Monument Valley] and [Journey], so we thought a similar style would fit quite nice into our idea of refreshing...
- 10/27/2015
- by Matthew Petras
- SoundOnSight
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