Eidos Montreal is making strides to ensure that the problematic, wholly unbalanced boss encounters from 2011’s Deus Ex: Human Revolution remain a distant memory, after Gameplay Director Patrick Fortier hinted at the multitude of approaches one can adopt in upcoming sequel, Deus Ex: Mankind Divided.
Speaking to Oxm (Official Xbox Magazine), Fortier noted that rather than limiting the encounters to mere firefights – which naturally look and feel out of place in a title designed around stealth combat – Mankind Divided will be “all about supporting all the different play aspects.”
“That was the main thing that was missing from the boss fights [in Human Revolution]. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them. There are ways to stealth them, there are ways to beat them in combat and there are conversations that you can have that maybe give you a different means...
Speaking to Oxm (Official Xbox Magazine), Fortier noted that rather than limiting the encounters to mere firefights – which naturally look and feel out of place in a title designed around stealth combat – Mankind Divided will be “all about supporting all the different play aspects.”
“That was the main thing that was missing from the boss fights [in Human Revolution]. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them. There are ways to stealth them, there are ways to beat them in combat and there are conversations that you can have that maybe give you a different means...
- 7/27/2015
- by Michael Briers
- We Got This Covered
Whether it’s prolonged Dlc plans, companion apps, or a tacked-on multiplayer component, over the years developers and publishers have explored a plethora of strategies to boost replay value – and ultimately stymie trade-ins – with varying degrees of success. For Deus Ex: Mankind Divided, though, developer Eidos Montreal has confirmed it has no plans to implement a multiplayer mode unless it is deemed absolutely “fundamental” from the get-go.
That’s according to Gameplay Director Patrick Fortier, who noted in a recent interview with Games Radar that the sequel is unlikely to feature anything other than the core single-player campaign lest it interfere with Adam Jensen’s latest outing.
“If we were to go in that direction it would have to be the topic of the game itself,” he said in an interview published the latest issue of Oxm, as reported by web partner GamesRadar. “I don’t think it’s something...
That’s according to Gameplay Director Patrick Fortier, who noted in a recent interview with Games Radar that the sequel is unlikely to feature anything other than the core single-player campaign lest it interfere with Adam Jensen’s latest outing.
“If we were to go in that direction it would have to be the topic of the game itself,” he said in an interview published the latest issue of Oxm, as reported by web partner GamesRadar. “I don’t think it’s something...
- 7/21/2015
- by Michael Briers
- We Got This Covered
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