Feature Ryan Lambie 4 Dec 2013 - 06:53
Although described as 'irrelevant' by Naughty dog founder Jason Rubin, Nintendo's hardware is a vital part of the industry, Ryan argues...
"Nintendo once ruled games. No more." So read an arrestingly gloomy 2003 article published in Time Magazine, which described Nintendo GameCube's performance as "an unmitigated disaster".
"Nintendo has suffered such a string of bad news over the past few months," the piece read, "and posted such disappointing financial results over the past few quarters that many investors, analysts and industry watchers are wondering whether the onetime industry giant can hit restart - or at least pause - in an increasingly competitive videogame industry."
It was a gloomy portrait indeed, printed as it was just two weeks before Christmas. Nintendo was, journalist Jim Frederick argued, on a slide that had begun in the 1990s, outgunned technologically by its rivals Sony and Microsoft, and forced to...
Although described as 'irrelevant' by Naughty dog founder Jason Rubin, Nintendo's hardware is a vital part of the industry, Ryan argues...
"Nintendo once ruled games. No more." So read an arrestingly gloomy 2003 article published in Time Magazine, which described Nintendo GameCube's performance as "an unmitigated disaster".
"Nintendo has suffered such a string of bad news over the past few months," the piece read, "and posted such disappointing financial results over the past few quarters that many investors, analysts and industry watchers are wondering whether the onetime industry giant can hit restart - or at least pause - in an increasingly competitive videogame industry."
It was a gloomy portrait indeed, printed as it was just two weeks before Christmas. Nintendo was, journalist Jim Frederick argued, on a slide that had begun in the 1990s, outgunned technologically by its rivals Sony and Microsoft, and forced to...
- 12/2/2013
- by ryanlambie
- Den of Geek
by Joseph Leray
The next time you're a party, dazzle friends and potential love interests with your arcane knowledge of Microsoft obscuria: the original Xbox was almost called, among other the things, the Face, which stood for Full Action Center.
In an interview with Edge Magazine, Seamus Blackley -- who helped pitch, design, and create the Xbox -- explains that the naming process happened in three states: code names, car names, and acronyms
“First, there were our code names, which were Wep – ‘Windows Entertainment Project’ – designed to make Microsoft executives comfortable, Midway – ‘Midway between a PC and a console or ‘Battle of Midway’ – you decide" he says.
"The Wep" is an obviously terrible name for a console, and while the Microsoft Midway has a certain alliterative ring to it, Midway Games was still alive (though maybe not well) in the late 90's and early aughts. The "NFL Blitz" and "Mortal...
The next time you're a party, dazzle friends and potential love interests with your arcane knowledge of Microsoft obscuria: the original Xbox was almost called, among other the things, the Face, which stood for Full Action Center.
In an interview with Edge Magazine, Seamus Blackley -- who helped pitch, design, and create the Xbox -- explains that the naming process happened in three states: code names, car names, and acronyms
“First, there were our code names, which were Wep – ‘Windows Entertainment Project’ – designed to make Microsoft executives comfortable, Midway – ‘Midway between a PC and a console or ‘Battle of Midway’ – you decide" he says.
"The Wep" is an obviously terrible name for a console, and while the Microsoft Midway has a certain alliterative ring to it, Midway Games was still alive (though maybe not well) in the late 90's and early aughts. The "NFL Blitz" and "Mortal...
- 7/8/2013
- by MTV Video Games
- MTV Multiplayer
News Aaron Birch 6 Jul 2013 - 07:04
Microsoft has released a list of rejected original Xbox names, heavy on the acronyms...
If you're still firmly in the camp that finds the name Xbox One absurd, or you still consider the name Xbox itself a little silly, then you haven't seen anything yet.
Talking to Edge, Seamus Blackley, who was part of the original Xbox launch team, discussed the original Xbox's name gestation, and revealed a list of different suggested names produced by Microsoft's “naming geniuses.”
The naming team were heavily leaning towards the 11-x or Eleven-x, but these were flanked by equally silly acronyms, such as Face, Max, M-pac and Mega. The full list is below.
It's interesting to browse through the list, as you can clearly see that, although mostly terrible, some of the suggested names have lived on in one way or another. For example, Tso, which meant Three,...
Microsoft has released a list of rejected original Xbox names, heavy on the acronyms...
If you're still firmly in the camp that finds the name Xbox One absurd, or you still consider the name Xbox itself a little silly, then you haven't seen anything yet.
Talking to Edge, Seamus Blackley, who was part of the original Xbox launch team, discussed the original Xbox's name gestation, and revealed a list of different suggested names produced by Microsoft's “naming geniuses.”
The naming team were heavily leaning towards the 11-x or Eleven-x, but these were flanked by equally silly acronyms, such as Face, Max, M-pac and Mega. The full list is below.
It's interesting to browse through the list, as you can clearly see that, although mostly terrible, some of the suggested names have lived on in one way or another. For example, Tso, which meant Three,...
- 7/6/2013
- by aaronbirch
- Den of Geek
Well Positioned Jenova Chen, left, and Kellee Santiago called on CAA researchers for advice on broadening the audience for their PlayStation 3 game. | Photograph by Jason O'Dell
One CAA agent wants the video-game business to be more like the movies. The first step? Set the talent free.
What Seamus Blackley remembers most about his childhood outside of Santa Fe is rockets. Not flimsy out-of-the-box rockets -- these were built by the children of scientists at Los Alamos National Lab, and like their parents, the kids aimed for the stars. "We would get them going 400 to 500 miles an hour," he claims.
A former jazz pianist and physicist at the Fermi National Accelerator Laboratory, Blackley was one of the principal architects of Microsoft's Xbox. Now, as the head of the video-game division at Creative Artists Agency, Blackley has set his sights on another stellar goal: revolutionizing the industry by empowering its real but rarely acknowledged stars,...
One CAA agent wants the video-game business to be more like the movies. The first step? Set the talent free.
What Seamus Blackley remembers most about his childhood outside of Santa Fe is rockets. Not flimsy out-of-the-box rockets -- these were built by the children of scientists at Los Alamos National Lab, and like their parents, the kids aimed for the stars. "We would get them going 400 to 500 miles an hour," he claims.
A former jazz pianist and physicist at the Fermi National Accelerator Laboratory, Blackley was one of the principal architects of Microsoft's Xbox. Now, as the head of the video-game division at Creative Artists Agency, Blackley has set his sights on another stellar goal: revolutionizing the industry by empowering its real but rarely acknowledged stars,...
- 4/15/2010
- by Jamin Brophy-Warren
- Fast Company
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