1993's Myst was a video game phenomenon. Just read this EW article from October, 1994—even during a time when computer games were very much a sequestered entertainment medium, Myst got mainstream attention more than a year after its release. It was kind of like The Sims of the 90s—everyone had a copy, even if they didn't know why. At the time, Myst was thought to be the future of storytelling—the beginnings of a bold new form of entertainment. That never really caught on, but much like Twin Peaks, Myst is getting another shot. According to Variety, Legendary Entertainment...
- 10/7/2014
- by Joshua Rivera
- EW.com - PopWatch
Gamers of the 90s no doubt remember Myst, the adventure puzzle title that once stood as the best-selling video game in the world. The game has sold six million copies to date, and Legendary Entertainment is looking to give it the revival it deserves. The studio has closed a deal with Myst creators Rand and Robyn Miller for a series adaptation that could come to either TV or the web. Variety's report on the new series didn't mention any potential plot points, though The Millers are involved, so expect plenty of puzzling twists befitting the source material. Also, while Legendary hasn't decided which platform the series will air on, it would be a great fit on digital. The Millers are apparently interested in tying in companion games and tablet content to create a transmedia experience and drive home certain plot points. Legendary recently expanded its digital portfolio through the acquisition of Geek and Sundry.
- 10/7/2014
- by Sam Gutelle
- Tubefilter.com
Throughout the 80s and 90s, the video game industry witnessed a boon in point-and-click adventures games. Be it Maniac Mansion or LucasArts’ Monkey Island series, the genre was absolutely in vogue during that particular period in time. And of those iconic IPs in question is PC title Myst, which is set to return in the form of a TV show and an accompanying video game tie-in.
Rand and Robyn Miller — the creative minds behind the popular adventure series — sealed the deal with Legendary Entertainment, with plans to extend the Myst brand through an autonomous tablet experience along with the aforementioned video game release.
At this stage, it’s unclear whether Legendary will opt to distribute Myst through the more traditional method and broadcast it through TV or, in the vein of House of Cards, release it onto a digital platform like Netflix or Hulu.
Cyan Worlds, the studio belonging to...
Rand and Robyn Miller — the creative minds behind the popular adventure series — sealed the deal with Legendary Entertainment, with plans to extend the Myst brand through an autonomous tablet experience along with the aforementioned video game release.
At this stage, it’s unclear whether Legendary will opt to distribute Myst through the more traditional method and broadcast it through TV or, in the vein of House of Cards, release it onto a digital platform like Netflix or Hulu.
Cyan Worlds, the studio belonging to...
- 10/7/2014
- by Michael Briers
- We Got This Covered
By Kevin Kelly
When I was in college at the University of Texas at Austin, "Myst" consumed most of my waking hours for a few weeks, driving me crazy with its puzzles and mysteries. I skipped classes, stayed up late, took copious notes, ignored my friends and barely ate while I struggled to complete this wonderfully maddening game. So, when it was announced that Robyn Miller, representing one half of the brothers Rand and Robyn who created the game, was going to speak at Gdc, I knew I would be there. Much has been said about "Myst" in the 20 years since it was introduced in 1993 (!), but the chance to hear about it directly from one of the Millers was too good to pass up.
Two decades have passed since the game came out, and Robyn took us back to the start, rolling back the clock back to 1988, four years after...
When I was in college at the University of Texas at Austin, "Myst" consumed most of my waking hours for a few weeks, driving me crazy with its puzzles and mysteries. I skipped classes, stayed up late, took copious notes, ignored my friends and barely ate while I struggled to complete this wonderfully maddening game. So, when it was announced that Robyn Miller, representing one half of the brothers Rand and Robyn who created the game, was going to speak at Gdc, I knew I would be there. Much has been said about "Myst" in the 20 years since it was introduced in 1993 (!), but the chance to hear about it directly from one of the Millers was too good to pass up.
Two decades have passed since the game came out, and Robyn took us back to the start, rolling back the clock back to 1988, four years after...
- 4/1/2013
- by kevinkelly
- MTV Multiplayer
Today, the adventure genre of gaming is all but ignored by the vast majority of gamers. Websites like this are dominated by articles about first person shooters, World of Warcraft, Halo and the like. Of course, that makes perfect sense given that those types of games are what keep the gaming industry thriving. But for me, adventure games are the best possible rebuttal to critics who insist video games cannot be art. And nothing exemplifies the adventure genre better than the Myst series. Roger Ebert has become particularly notorious among gamers for his repeated assertion that video games will never be an art form. I doubt your average shoot’ em up would persuade him otherwise. But if he were to play Myst, he might begin to reconsider.
Released in 1993, Myst helped to popularize the CD-rom format and was the best selling computer game of all time until The Sims took that title.
Released in 1993, Myst helped to popularize the CD-rom format and was the best selling computer game of all time until The Sims took that title.
- 12/13/2012
- by Thomas Ahearn
- Obsessed with Film
A four-part Sbs series leads a new round of Screen Australia funding for documentaries.
The announcement of funding is worth $1.8m across six one off documentaries and one series, and is expected to trigger $4.8m worth of production.
Following on from Sbs’s four part series Once Upon a Time in Cabramatta, which aired earlier this year and took 0.850m viewers across SBS1 in English, and Sbs 2 in Vietnamese will be Once Upon A Time in Punchbowl.
The series will examine the Lebanese migrant settlement in Western Sydney and produced by Tim Toni and executive produced by Sue Clothier.
Liz Stevens, Screen Australia’s documentary manager said: “I’m thrilled to announce investment in the Sbs series Once Upon a Time in Punchbowl. This important series will again strongly resonate with the local community.”
Also receiving funding are one-off documentaries about the lead singer of punk band The Sunnyboys, a...
The announcement of funding is worth $1.8m across six one off documentaries and one series, and is expected to trigger $4.8m worth of production.
Following on from Sbs’s four part series Once Upon a Time in Cabramatta, which aired earlier this year and took 0.850m viewers across SBS1 in English, and Sbs 2 in Vietnamese will be Once Upon A Time in Punchbowl.
The series will examine the Lebanese migrant settlement in Western Sydney and produced by Tim Toni and executive produced by Sue Clothier.
Liz Stevens, Screen Australia’s documentary manager said: “I’m thrilled to announce investment in the Sbs series Once Upon a Time in Punchbowl. This important series will again strongly resonate with the local community.”
Also receiving funding are one-off documentaries about the lead singer of punk band The Sunnyboys, a...
- 5/18/2012
- by Colin Delaney
- Encore Magazine
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.