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- The youngest son of an alcoholic former boxer returns home, where he's trained by his father for competition in a mixed martial arts tournament - a path that puts the fighter on a collision course with his estranged, older brother.
- In a dangerous post-apocalyptic world, an ailing father defends his son as they slowly travel to the sea.
- A group of sorority sisters try to cover up the death of their house-sister after a prank gone wrong, only to be stalked by a serial killer.
- The Dungeon Run is a live actual play Dungeons and Dragons adventure of mystery, combat, and magic, with live music and viewer interactivity. Join Dungeon Master Jeff Cannata and the Heroes of Bingle as they fight to save Aïn.
- A bumbling city council has a mission to revitalize the once great steel town of Youngstown, Ohio. Desperate for funds, they resort to soliciting money from the widow of mobster Sonny "the Sponge".
- You loved them on the Blue Collar Comedy Tour and now Bill Engvall, Jeff Foxworthy, and Larry the Cable Guy have reunited for an all-new comedy special. Filmed live in front of more than eleven thousand fans at the Consol Energy Center in Pittsburgh, Them Idiots Whirled Tour features the signature humor of three of the most successful comedians in history. From jury duty to family weddings; colonoscopies to the McRib, nothing is off limits in this all-new stand-up special. It also includes a brand new encore with the three guys trying to make each other laugh, as only they know how.
- David goes on a date with Hannah, a young woman, who isn't quite what she seems.
- A thrilling new chapter in the heroic adventures of Siv Redthistle, Fahima Tadgh, James Quillus, Lily Dumblestuck, and Uggo the Orc, with Dungeon Master Jeff Cannata.
- Fahima, Siv, James, Lily, and Uggo find a way into the mysterious fallen Lodestone, a massive tower from the sky, lying toppled in the forest. Inside, all manner of surprises and dangers await - and possibly some new allies.
- Lily, Siv, Fahima, James, and Uggo learn new secrets from the magical crystal and must figure out a way to get up to the castle in the clouds.
- James, Uggo, Fahima, Siv, and Lily have made their way inside a mystical tower in the clouds, only to discover one of the legendary Wardens imprisoned inside. Can they make it to the top of the tower, free the Warden, and discover who - or what - could possibly have captured the massive elemental titan?
- This week, the team must finish the challenge of Ertinfert's occupied Lodestar. Fahima and Uggo come face-to-face with their own doppelgangers, while Siv, Lily, and James work to free the captured Warden. What could possibly go wrong?
- Still reeling from their fall from the sky tower, the team must deal with the Orcs who stand between them and the injured Storm Warden. In doing so, they discover new information about the sovereign protectors of the Realms that may change everything.
- Fahima loses a friend, Siv drops his rapier, Lily starts drinking, Uggo breaks a bank, and James returns home. More importantly, the team visits their first big city of the campaign, in search of information from The Scholar, and finds trouble on various fronts. A fight in a library, a contest in a tavern, and a confrontation in a marketplace all lead to one of the most entertaining episodes yet.
- Lily makes a schedule, James reveals pact, Uggo finds a piece of home, Fahima makes a stink, and Siv is wounded. More importantly, the team wakes to a new day in Terlis, where they set out to acquire new items - and new information - for their quest. But a big surprise awaits that will surely impact the fate of one character forever.
- The team ventures beyond the city walls of Terlis, leaving behind the safety and restrictions of the Moratorium on Magic, to explore the Shantytown that lines the road to the north. What manner of creatures make their homes there, and what secrets are waiting to be discovered?
- The team visits the Hag of Shantytown, but things don't go at all as they anticipate. A new emergency throws them off into a wild race against the clock to save the heart of the group. Will they survive?
- Their swashes buckled, and their mainsails hoisted, the team finds themselves on the high seas, kicking off a new leg of their grand adventure. As they adjust to life aboard ship, startling new information shakes the very core of the team, and they discover that the biggest danger on the ocean might just be the ocean itself.
- In a desperate attempt to save members of Lily's family, the team forces the crew of The Tardy Plunder to change course for Bingle. But before they can even get there, a vicious harpy attack descends from the sky. Will they survive the trip to Bingle? And even if they do, what horrors will they find when they arrive?
- With Bingle under siege from an unknown enemy, the team must race to gather information and find a way to defend the island's survivors before the sun sets, and terrifying creatures emerge from the sea to attack once again. Will Lily's family last another night on the beach?
- Evil has come to the shores of Bingle, and the Amulet Bearers are the only ones able to stand in its way. Preparations have been made, traps have been set, and the battle to save Lily's family has begun. As more and more terrible monsters emerge from the sea, will the team be able to protect Lily's family and save Bingle Island?
- The Heroes of Bingle recover from a long night of celebration and make their final goodbyes to the island, only to discover new problems complicating their journey to the Deep Reef. Seeds of distrust and party infighting threaten to tear the team apart. Will their voyage to the site of the next Warden be sunk before it even begins?
- The team arrives at the Island of Weir to attempt a dangerous infiltration of the pirate stronghold known as Whitebeard's Jutty. Can they solve the puzzle of the hideout's location, get past the army of bloodthirsty pirates, and find the renowned helmsman Saugus VanFleek?
- The infiltration of Whitebeard's Jutty didn't go as planned, and now the team finds themselves at the mercy of Whitebeard himself. With nearly the entire team captured, an invisible Siv attempts to get Saugus out of the stronghold alive, and a confrontation with the army of pirates leads to one of the most explosive battles in the show's history.
- As the Tardy Plunder sails toward the treacherous waters of The Deep Reef, the team learns that the Warden they seek is being held at the bottom of the sea. With a ship full of pirates uninterested in sinking to the ocean floor, will they be able to survive the dangers of the Reef, and figure out - a way down?
- 2019–TV EpisodeThe Faerie Kingdom of Qlain is distraught with tainted magic. Our gallant heroes must determine the cause of the dark defect, and stop it from spreading before it's too late.
- With an intense satyr as their guide, our gallant heroes journey through the Feywild to unite the Three Sacred Orders: the Flora, Fauna, and Fey.
- 2019–TV EpisodeOur adventurers must wend their way up the Feywild's legendary Beanstalk, Titania's Stem, to reach the sacred Magic Pool at the summit. Journeying through the confusing, ever-changing maze of vines, the adventurers must avoid or defeat the terrors lurking behind every corner to protect their wards, The Bound Ones.
- Our adventurers confront Tyresius and reinstate the Bound Ones in order to restore natural Magic back to the Feywild.
- The dangers continue to mount at the bottom of the sea as the team comes face to face with the creature that captured the Inferno Warden and rules the deep. Who - or what - is Yan Mo, and will the team be able to survive his arrival?
- The dangers continue to mount at the bottom of the sea as the team comes face to face with the creature that captured the Inferno Warden and rules the deep. Who - or what - is Yan Mo, and will the team be able to survive his arrival?
- The Heroes of Bingle emerge from their second Warden vision to find themselves in a completely unexpected situation. What is the City of Scrap, and who are the bizarre creatures that reside there?
- In the aftermath of their experiences during Night Drift, the team continues their struggle to understand the Salvagemanders and find a way off the island of scrap. Will they be able to put the pieces together and figure out where their destiny leads, or will brash actions break their fragile alliance?
- Having arrived in the town of Winkburgh, the team begins to unravel the mystery of what happened to the Duke. How does his disappearance connect to the Ashen Mage, and where will the clues about her activities lead them?
- A special Halloween episode in full costume. As they search the spelltower on the outskirts of Winkburgh, the team finds themselves in a battle for their lives against magical creatures conjured by the Ashen Mage herself. What do the mysteries of the spelltower reveal about her master plan, and will the heroes survive long enough to find all the clues they need to save the Duke?
- Having vanquished the horrible abominations they found inside the spelltower of the Ashen Mage, the team must now try to piece together the clues they discovered there to free the Duke from his fowl curse. Will they be able to get Lily's family safely out of Winkburgh? And what is inside the mysterious chest? The fate of Winkburgh hangs in the balance.
- The Heroes of Bingle are now in possession of a customized vardo, courtesy of the very grateful Duke of Winkburgh. But how difficult will it be to train some of the giant, savage Achaierai birds to pull it? And as they load up onto this new mode of transportation and make their way out of town, which direction will they head? Will travel in Aïn without the aid of portals be even more dangerous?
- Just as the Heroes of Bingle hit the open road in their new ride, they are attacked by a gang of deadly Achaieriders known as The Flock. Will the team be able to survive the vicious heavy metal fury of The Flock? And even if they do, will an even more terrifying enemy make this a battle they cannot win?
- Having narrowly escaped an encounter with The Flock, and the terrifying creatures that emerged from the tree line to rip them apart, the team finds themselves face to face with a werewolf. How will they react, and what lies waiting for them just beyond the edge of the Alabaster Woods?
- The Heroes of Bingle step into the Alabaster Woods and find themselves face-to-face with beasts of blood and brutality. Will they be able to survive a battle on the bloodiest canvas of all? Dark magic, werewolves, and a place of ancient mysteries result in their most dangerous challenge yet. Check your nerves, this one is not for the faint of heart.
- A very special Holiday episode. Holiday sweaters. Singing. Surprises. In the aftermath of their most harrowing battle yet, the Heroes of Bingle take stock of their losses, emotional and physical, and try to make it safely to the town of Marsh. With the danger of Skyscorcher Peak looming, will their relationships with each other be a bigger threat to the team than even the Ashen Mage's magic?
- The celebration of Stranger's Fête has left the Heroes of Bingle reeling. Siv's very public declaration of love to Lily did not elicit the response he would have hoped for from her, and has thrown wedge into his relationship with Uggo. How will the team recover, and what lies ahead on their journey to Skyscorcher Peak?
- The Heroes of Bingle make their way into dwarven lands, only to hear screams of distress coming from the rushing river alongside the road. Who are the two dwarves clinging onto the rocks for dear life amidst the churning rapids? Will the team be able to save them from a terrifying swarm of giant flies? And how will Uggo handle coming face to face with his culture's sworn enemy?
- With the help of the two dwarves they rescued from the Golden River, The Heroes of Bingle make their final approach to the Dwarven city of Dalto Thum. With a war raging all around them, difficult decisions are required to make it to the stronghold alive. But even if they make it safely to the gates, how will they possibly convince the dwarven army to let them inside?
- After a long, dangerous journey to the war-ravaged dwarven stronghold of Dalto Thum, The Heroes of Bingle finally find themselves face-to-face with the Paladin they have been looking for. But when he asks them to step into his Zone of Truth, will the team be prepared for the secrets they are forced to reveal to him - and to each other?
- With Orcish and Dwarven armies clashing in open war, the Dwarven King has given the Heroes of Bingle a suicide mission: to infiltrate the Orcish camp and stop the cannon that has been bombarding the mountain stronghold. But when the Amulet exerts its chaos over the battlefield, how will the team handle the attack of the Orcs?
- Already battered and bruised from their fight with the Ogres guarding the artillery cannon, the Heroes of Bingle now stand face-to-face with a fresh battalion of Orcs. And leading them is a familiar foe with terrifying new augmentations. How will the team survive an encounter at the very center of a raging war, and what will they learn about Uggo's brother and the looming threat that hangs above everything?
- 2019–TV Episode"Everydaui, everydaui, everydaui, everydaui im teith- I parv." -Elvish Costello A group of adventurers, The High Moor Six, share a deep bond formed on the field of war. Years later they reunite, for a simple escort mission. Things go old school when they find the past is not done with them.
- The Heroes of Bingle now have in their possession a prisoner of war. But debate rages on within the group as to what to do with him. As they prepare for another audience with the Dwarven King, what will the team decide to do, and what dangers await inside the Magma Reserves?