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- Junior still has plenty more havoc to wreak on his world.
- Story of one of the most incredible adventures ever happened: the first trip around the world.
- Yoko is a preschool TV series focused on outdoor play patterns with a social curriculum that mixes friendship, nature, and imagination. It follows the adventures of three children--Mai, Oto, and Vik--who simply love to play outside. The enthusiasm and energy with which they throw themselves headlong into their games arouses the curiosity of a magical being called Yoko who takes ordinary children's games and turns them into extraordinary adventures.
- Dragon Hill is a marvelous world where all dragons live and people from other times and places arrive from different reasons.
- Hooper the grasshopper arrives in Dog City that he finds is divided into two rival zones -one controlled by The Hawks and the other being the domain of The Dynamics. Acting as a kind of go-between and intermediary, all the old scores are sportingly settled on the basketball court in games that test the limits of fair play, friendship and bravery.
- Something spooky is happening in Dragon Hill, and a sudden change in climate has plunged the land into a deep freeze. The fate of the forest rests in the hands of its protector, a little elf named Robin, and his misfit dragon companions.
- In a world inhabited by androids, a girl dreams of playing football, despite her family's ban. Her friends will come to her aid to help her fulfill her wish, and show everyone what they are capable of doing, on and off the football field.
- In this whimsical tale for children, a little girl finds herself in a strange land where her only hope of getting home lies in the hands of an eclectic group of newfound friends. After chasing her most beloved toy into the garbage pail, Alicia ends up trapped in the unfamiliar surroundings of a garbage dump. Her only friends are the discarded items that live there, including self-important do-gooder Toaster and valiant trenchcoat Detective Glup. They're desperate to help little Alicia find her way home, but they've got problems of their own. The wicked Don Bater is tirelessly working to lure Glup and his band of rubble-rousers into the incinerator, and the group's only hope is to outsmart him at his own nasty game. Packed with adventure, Glup is a clever, beautifully-animated, heart-warming story of friends, family and the incomparable joy of coming home. -------- A veces uno encuentra amigos en los sitios mas improbables. En este imaginativo cuento, una nina se encuentra en una tierra desconocida, y su regreso a casa depende de un eclectico grupo de nuevos amigos. Siguiendo a su juguete mas querido al bote de la basura, Alicia termina atrapada en el extrano mundo de un basurero. Sus unicos amigos son los articulos desechados que viven alli, entre ellos la engreida y santurrona Tostadora, y el valiente impermeable, Detective Glup. Estan ansiosos de ayudar a la pequena Alicia a volver a su casa, pero tienen sus propios problemas. El malvado Don Bater trata incansablemen...
- This is the third time that Vik and his family have moved to a different city. Vik is a shy child who finds it hard to make new friends, and whenever he finally does start to open up to someone, his father's job inevitably causes the family to up sticks and relocate to a different part of the country, and Vik has to start all over again. Luckily for him, this time he soon meets Mai and Oto in the city park. The enthusiasm and energy with which they play end up attracting the attention of a magical being who lives in the park: Yoko. Every day, after school, Vik runs to the park to meet his friends and go on amazing adventures, thanks to which he finally starts to feel that he's found his place in the world. Vik is happy at last, until one day his father is offered a job in another city.
- The aquatic round the world adventures of a group of fish lead by the dolphin Delfy and of terrestrial animals who decide to save their ocean from contamination and endangered species from extinction. Exciting fast moving stories that make us aware of a very serious problem of our time.
- The series follows the adventures of a detective worm called Bogey, who lives in a city of style noir set in the 30s where all the inhabitants are anthropomorphic insects like him. Helped by his friends and Funky Kid, he will be forced to confront the evil Sinister to protect the peace of citizens.
- Take a look at humanity's journey into the unknown, focusing on two different eras with a common human and technological challenge.
- A little girl makes an unusual friendship with a spring's goblin.
- A stray cat, an oriental pigeon, an Eastern European rat and a Caribbean cockroach live on the streets. One night they have the chance to win the reward offered for Nora's (a lost cat) safe return.
- The winter of 1967 is coming to an end. Laura, a nine-year-old girl, is found drowned in a marsh near a boarding school in the Pyrenees. A month later, a mysterious stranger, Marco arrives in the city and moves into the attic of an isolated mountain house. Meanwhile, the director of the boarding school, Julia, witnesses strange behavior in Monica, the roommate of the murdered girl. Monica is simultaneously frightened by and yet drawn to the marsh. What is the mystery it holds? Perhaps the sightings of Laura in the days after her drowning are something otherworldly.
- The story about a little girl that travels into a magic portal she drew with a magic pencil and gets Into a world that is ruled By Grumo, a thief who steal the child's dreams across the portals created with the pencil.
- Set in a fantasy-medieval context, Mystikal shows the adventure of Eldyn, an apprentice magician rather clumsy and innocent, in which he gets involved in troubles due of a "small" error. He must repair the damage done, with the help of Fira.
- Junior hires a biker to get rid of a baby sitter.
- Junior starts a revolution.
- To raise money for a school swimming pool, the kids sell candy.
- Escaped prisoners take Junior and his pet rat hostage.
- Junior's favorite TV show is canceled.
- Junior earns money to buy a toy gun.
- Vik remembers the day he met Oto, Mai and Yoko. It's the park opening, and, being shy, Vik is avoiding all the other kids. Oto and Mai invite him to play trains with them. At first, they're just three kids playing trains, but something strange starts to happen; all at once, the three kids find themselves inside a "real" train zooming through the park, and taking off into outer space. How can this be happening? They reach a planet where, finally, they meet Yoko, the magical author of their adventure but they believe that Yoko is an alien who wants to attack them; this hurts Yoko's feelings. In the end, they see that the furry giant only Wants to play with them. It's the start of a beautiful friendship.
- When Mai loses her badminton racquet in the Lake, Ranger Loops tells the children the legend of the Monster of Lake Wawa. "Don't worry, it's just a story," she tells them. But Together with Yoko they go on an underwater quest in order to find out what the monster looks like. After several close calls, and some mysterious they finally find the monster, and discover it's not a monster at all - it's the "monster" that's been helping them on their journey. And in the end, they've made a great new (orange, many-armed) friend.
- "Ranger Loops brings her niece, Patty, to spend the day in the park. The kids, of course, are excited to spend the day with her, but Patty doesn't seem so sure. And the harder they try to get Patty to play with them, the less sure she seems. They're determined, however, and with Yoko's magical help, they do their best to impress the new kid, only to find that Patty's not being difficult - she's simply shy, a feeling that Yoko can certainly understand."
- Today the kids decide to pretend that they're camping. It all seems like fun at first, until Mai's very specific ideas about that begin to get in the way. Oto, Vik and specially Yoko seem unable to follow her "rules." Finally, after things seem to fall apart, Mai begins to see that when you're playing together, it's more fun if everyone has a say in how you play.
- Mai works hard building a great sandcastle that she'd just like to protect it from getting wrecked. The boys think she's being a spoilsport; Oto and Vik just want to play something imaginative and fun. Thanks to Yoko's magic, Mai gets to have her castle all to herself - and it's life size. Very quickly, however, she begins to miss her friends. The only problem is, in their desperation to keep the castle safe, Yoko hasn't included a way in - or out. In the end, it'll take their combined imaginations to find a way out of Mai's castle.
- Vik brings his brand new ball to the park. The friends are excited to play with it, but it's so beautiful that he doesn't want anyone touching it. Oto and Mai think that if they can just somehow get Vik to kick the ball with them, Vik will realize that he also wants to play. But Vik takes his friends' attempts as an attack on his ball, and he asks Yoko to help protect his shiny prize. Both sides start a game in which Yoko uses his magic to build sophisticate security systems, and Mai and Oto use their inventiveness and "super-spy Skills" to finally get Vik to let them play with his new ball.
- Oto decides the gang will play Tag today. And why not; He never loses. Game on. Oto corners Mai on the climbing tower. She tries to talk her way out. "You can't tag me. I'm on a rocket...in space!" Oto just shakes his head. Yoko feels for the underdog Mai. He magically turns the climbing tower into a spaceship and Mai does indeed fly into space. Oto's not happy. He gets Yoko to turn a tree into a super-fast rocket. With Vik and Yoko aboard, Oto's pursues Mai's at high speeds in and out of clouds and to the moon. Then, the ships zoom into a hale of asteroids. They're both hit. Facing each other as their ships plummet to earth, Oto and Mai recover their perspective and friendship and Yoko STOPS the ships, just before crashing.
- Oto, Vik and Mai are playing pirates today. Oto is ever the swashbuckler, Vik is into the ships, while Mai thinks it's all about the eye patches. When Yoko produces an interactive, magical map - there's one thing they can all agree on. Being a pirate is all about The TREASURE!. And there are treasures all around you - you just have to look .
- The kids head to the beautiful Meadow Gigantico to play tag - when they discover the meadow isn't all that beautiful anymore. Overnight somebody has completely trashed the place - literally - and now the park's most pristine corner is covered with garbage. Poor Ranger Loops will never have a chance to clean it up all by herself. With Yoko's help the clean up turns into a game that leads to something Different from their initial expectations, including finding out who caused that mess in the first place.
- Ranger Loops is preparing a box of old items for recycling. Mai suggests playing with some of the broken toys in the box before they are delivered, but Oto thinks that it is silly playing with broken toys. Yoko feels badly for the broken toys, so he makes his magic and turns the three friends into the broken toys themselves, while he takes the shape of the old box. Ranger Loops appears in the meadows and takes the box, leaving the three broken toys in the ground at the other side of the lake. The three friends have to work together to reach the cabin and get Yoko to change them back before the truck Comes to collect the box.
- "Mr. Tuttle, a special zoologist, visits Yoko Park. He believes there are strange and unusual creatures in the world that have yet to be discovered. "And one of them might live in this park!" The kids are quite concerned that Tuttle will discover Yoko and take him to a special zoo. It will take some doing to keep the carefree Yoko from the dogged and ever-curious Tuttle. But, with some clever games, Oto, Vik and Mai keep their friend occupied and out of Mr. Tuttle's trap."
- Vik doesn't seem to enjoy playing in the snow quite as much as Mai, Oto and Yoko. He doesn't know how to play any winter sports. Everyone thinks ice-skating will be the right winter sport for Vik. At the lake, they try to get him to ice dance and play hockey but Vik just keeps falling down. Vik is about to give up hope when Ranger Loops discovers that Mai and Oto forgot to teach Vik the basics of skating. This changes everything.
- Oto and Mai walk to the meadow, where they are supposed to meet Vik. But from the distance they see that their friend is playing blind-man's bluff with - can it be? -- other kids. Mai and Oto get jealous, thinking that Vik prefers his new friends. Yoko appears and the three friends play an incredible Red Light Green Light game to attract Vik. One by one they attract all the kids that are playing with Vik, except Vik, who keeps waiting in the meadows. Oto and Mai decide to talk with Vik and he explains them that he is there because he had a rendezvous with his best friends: Mai and Oto. The three kids go to play Red Light Green Light with their new friends.