Rise of the Ronin has been released worldwide for quite some time and the gaming community is astonished with the diverse selection of weapons and insane combat. Set during the Bakumatsu period in Japan, players step into the role of a ronin as they take on odd jobs.
The developers found the inspiration they needed from Sucker Punch Productions’ Ghost of Tsushima and revealed how it influenced the team to take on the open-world structure while staying true to the core of the Soulslike genre.
Ghost of Tsushima Ran So Rise of the Ronin Could Fly
Ghost of Tsushima was a massive success for PlayStation and it inspired Rise of the Ronin.
Game director and producer, Fumihiko Yasuda, revealed in an interview that he was captivated by what Sucker Punch Productions was able to achieve with Ghost of Tsushima. Yasuda claimed that the PlayStation title gave his team the encouragement...
The developers found the inspiration they needed from Sucker Punch Productions’ Ghost of Tsushima and revealed how it influenced the team to take on the open-world structure while staying true to the core of the Soulslike genre.
Ghost of Tsushima Ran So Rise of the Ronin Could Fly
Ghost of Tsushima was a massive success for PlayStation and it inspired Rise of the Ronin.
Game director and producer, Fumihiko Yasuda, revealed in an interview that he was captivated by what Sucker Punch Productions was able to achieve with Ghost of Tsushima. Yasuda claimed that the PlayStation title gave his team the encouragement...
- 4/19/2024
- by Rouvin Josef Quirimit
- FandomWire
Rise of the Ronin, the PlayStation 5 exclusive title from Team Ninja, has been out for a while now and has received “generally favorable” reviews as per Metacritic. The game has been praised for its smooth and thrilling combat, beautiful open-world design, Bakumatsu-inspired setting, and more.
The game features incredible storytelling and gameplay that has really impressed players, and the developers at Team Ninja have abandoned realism at times to get that. Although it may have caused issues, the developers have done it in the best ways possible so that players don’t even notice.
Rise of the Ronin Prioritizes Player Experience Over Realism Rise of the Ronin allows players to get to places almost instantly.
Rise of the Ronin producer Yosuke Hayashi and game director Fumihiko Yasuda sat down for an interview with Automaton Media and discussed the game’s development and several other aspects. The game is an open-world...
The game features incredible storytelling and gameplay that has really impressed players, and the developers at Team Ninja have abandoned realism at times to get that. Although it may have caused issues, the developers have done it in the best ways possible so that players don’t even notice.
Rise of the Ronin Prioritizes Player Experience Over Realism Rise of the Ronin allows players to get to places almost instantly.
Rise of the Ronin producer Yosuke Hayashi and game director Fumihiko Yasuda sat down for an interview with Automaton Media and discussed the game’s development and several other aspects. The game is an open-world...
- 4/17/2024
- by Rohit Tiwari
- FandomWire
Rise of the Ronin has been released for the PlayStation 5, and the general reception has been extremely positive. It seems like Sony has yet again found success with the help of Koei Tecmo and Team Ninja. This game is the developers’ first open-world title, and the large scale requires different forms of traversal.
Players will have various options to explore the map, from horseback on land to grappling hooks to clinging to ledges and gliding through the air. Team Ninja has proof that gliding was possible back then.
History is an Advantage for Rise of the Ronin
Traveling on horseback is one of the many ways to explore in Rise of the Ronin.
In an interview, game director Fumihiko Yasuda was well-aware of the skepticism surrounding one of the traversal options, which is gliding. Yasuda believes that flight was achievable back during the Bakumatsu period because of historical evidence and blueprints that were uncovered.
Players will have various options to explore the map, from horseback on land to grappling hooks to clinging to ledges and gliding through the air. Team Ninja has proof that gliding was possible back then.
History is an Advantage for Rise of the Ronin
Traveling on horseback is one of the many ways to explore in Rise of the Ronin.
In an interview, game director Fumihiko Yasuda was well-aware of the skepticism surrounding one of the traversal options, which is gliding. Yasuda believes that flight was achievable back during the Bakumatsu period because of historical evidence and blueprints that were uncovered.
- 4/16/2024
- by Rouvin Josef Quirimit
- FandomWire
Rise of the Ronin, Team Ninja’s latest game, has been a sleeper hit among the masses. Despite being overshadowed by other high-profile games released around the same time (namely Dragon’s Dogma 2), it’s managed to make a cozy name for itself as an enjoyable action title.
During a recent interview, the producer and director of the game shared some valuable information on the inspiration behind the title, as well as other aspects that are worth a read.
Rise of the Ronin Team Finds Inspiration in Unexpected Places
Rise of the Ronin‘s film inspiration isn’t the movie you think it is.
Capturing the essence of Japanese culture and history in any type of media can be a daunting task. For Team Ninja, the creators behind Rise of the Ronin, inspiration was found in unexpected places.
In a recent interview with Game Informer, producer Yosuke Hayashi and director...
During a recent interview, the producer and director of the game shared some valuable information on the inspiration behind the title, as well as other aspects that are worth a read.
Rise of the Ronin Team Finds Inspiration in Unexpected Places
Rise of the Ronin‘s film inspiration isn’t the movie you think it is.
Capturing the essence of Japanese culture and history in any type of media can be a daunting task. For Team Ninja, the creators behind Rise of the Ronin, inspiration was found in unexpected places.
In a recent interview with Game Informer, producer Yosuke Hayashi and director...
- 4/15/2024
- by Vibha Hegde
- FandomWire
Team Ninja’s latest project, Rise of the Ronin, was finally released about a month ago. Reviews have been average to positive, making it an overall success for the Japanese studio. While some players love what Team Ninja did for their first open-world action RPG, others felt it was lacking and could’ve used more time in the oven to cook.
It seems that the studio was busy making sure a certain animation in Rise of the Ronin was spot on. This isn’t a fighting animation or one the player does themselves. Instead, we’re talking about how the cats move in the game.
Rise of the Ronin Brings Too Much for Something Very Little Were the cat animations worth it?
In a recent interview, the creatives behind Rise of the Ronin talked about the process of making the project. From the influence of certain shows/movies to the setting of 19th-century Japan,...
It seems that the studio was busy making sure a certain animation in Rise of the Ronin was spot on. This isn’t a fighting animation or one the player does themselves. Instead, we’re talking about how the cats move in the game.
Rise of the Ronin Brings Too Much for Something Very Little Were the cat animations worth it?
In a recent interview, the creatives behind Rise of the Ronin talked about the process of making the project. From the influence of certain shows/movies to the setting of 19th-century Japan,...
- 4/15/2024
- by Travis Vuong
- FandomWire
Director Fumihiko Yasuda has revealed the games that served as an inspiration for Rise of the Ronin, his first-ever open-world game.
In a recent interview with Vgc, Yasuda mentioned he was playing games like Assassin’s Creed and Red Dead Redemption while conceptualizing Rise of the Ronin. The idea for developing an expansive open-world game while staying true to Team Ninja’s mastery in Ninja/ Samurai games was ruminating in Yasuda’s head around eight years ago.
While Team Ninja is popular for its high-stakes and fast-paced action games, Ronin is the developer’s first open-world title. In its previous titles, like Nioh and Wo Long: Fallen Dynasty, Team Ninja focused on tight pacing, high-stakes, and parry-driven combat. It designed gameplay levels that would reflect and complement the developer’s focus on combat.
With Rise of the Ronin, the developer wanted to offer players the liberty to engage with the game...
In a recent interview with Vgc, Yasuda mentioned he was playing games like Assassin’s Creed and Red Dead Redemption while conceptualizing Rise of the Ronin. The idea for developing an expansive open-world game while staying true to Team Ninja’s mastery in Ninja/ Samurai games was ruminating in Yasuda’s head around eight years ago.
While Team Ninja is popular for its high-stakes and fast-paced action games, Ronin is the developer’s first open-world title. In its previous titles, like Nioh and Wo Long: Fallen Dynasty, Team Ninja focused on tight pacing, high-stakes, and parry-driven combat. It designed gameplay levels that would reflect and complement the developer’s focus on combat.
With Rise of the Ronin, the developer wanted to offer players the liberty to engage with the game...
- 3/27/2024
- by Amar Deogaonkar
- GamesHorizon
Rise of the Ronin is the latest game by Team Ninja, the popular developers of titles like Nioh, Nioh 2, and the Ninja Gaiden series. They really did a great job combining the gameplay mechanics of the Dark Souls series and Ninja Gaiden with Nioh. Now, they are doing the same with Sekiro and Elden Ring. Their next game, Rise of the Ronin, combines the mechanics of these two abovementioned games.
This is a brand-new open-world game set in historical Japan where players fight a bunch of hard enemies and bosses to exact revenge. It’s already looking pretty good from the trailers, but for fans wondering how similar this game is to FromSofttware’s creation, the answer is hidden in its recently released gameplay mechanic.
It looks like Rise of the Ronin’s NPCs have a big similarity to FromSoftware’s Elden Ring A still from Rise of the Ronin
In Dark Souls,...
This is a brand-new open-world game set in historical Japan where players fight a bunch of hard enemies and bosses to exact revenge. It’s already looking pretty good from the trailers, but for fans wondering how similar this game is to FromSofttware’s creation, the answer is hidden in its recently released gameplay mechanic.
It looks like Rise of the Ronin’s NPCs have a big similarity to FromSoftware’s Elden Ring A still from Rise of the Ronin
In Dark Souls,...
- 3/25/2024
- by Rohit Sejwal
- FandomWire
It’s barely been a couple of days since the release of Team Ninja’s Rise of the Ronin. Going by the reviews, however, those who have so far rated the game positively believe the game should be given enough chance before being slammed immediately.
Fans believe Rise of the Ronin should not have a similar experience to what happened with another PlayStation exclusive, Days Gone. Bend Studio’s title was heavily criticized when it was released back in 2019, only to be praised years later.
Fans Believe Rise of the Ronin Should Not Get the Same Treatment as Days Gone Days Gone launched with bugs, and it took a few years for fans to acknowledge the biker’s choices.
Bend Studio’s Days Gone was released in 2019 and was one of those projects that didn’t garner a lot of positive reviews at launch or even post-launch but eventually got...
Fans believe Rise of the Ronin should not have a similar experience to what happened with another PlayStation exclusive, Days Gone. Bend Studio’s title was heavily criticized when it was released back in 2019, only to be praised years later.
Fans Believe Rise of the Ronin Should Not Get the Same Treatment as Days Gone Days Gone launched with bugs, and it took a few years for fans to acknowledge the biker’s choices.
Bend Studio’s Days Gone was released in 2019 and was one of those projects that didn’t garner a lot of positive reviews at launch or even post-launch but eventually got...
- 3/25/2024
- by Ayoub Hassan Adur
- FandomWire
Without a doubt, Soulslike games are very popular right now among the gaming community and it is all because of the Japanese video game development and publishing company, FromSoftware. Their Demon’s Souls and the Dark Souls series popularised this subgenre of action role-playing. These video games are known for their high difficulty levels in a dark fantasy setting.
Team Ninja’s Rise of the Ronin
In the past two decades, FromSoftware has successfully mastered the art of creating Soulslike games, but now, other video game studios are trying to follow in their footsteps. Team Ninja’s latest action-role-playing video game, Rise of the Rōnin, has adopted the classic Soulslike game difficulty as it punishes the players for dying. The game’s director, Fumihiko Yasuda, revealed that the game features a progression resource called Karma, which makes the game quite frustrating for the players.
Rise of the Rōnin is Team...
Team Ninja’s Rise of the Ronin
In the past two decades, FromSoftware has successfully mastered the art of creating Soulslike games, but now, other video game studios are trying to follow in their footsteps. Team Ninja’s latest action-role-playing video game, Rise of the Rōnin, has adopted the classic Soulslike game difficulty as it punishes the players for dying. The game’s director, Fumihiko Yasuda, revealed that the game features a progression resource called Karma, which makes the game quite frustrating for the players.
Rise of the Rōnin is Team...
- 3/22/2024
- by Farhan Asif
- FandomWire
Rise of the Ronin is heavily influenced by previous Team Ninja titles and the infamously hard but satisfying soulslike genre that FromSoftware has been pioneering throughout the years. Some people welcome difficult games and face them with confidence and ease while some prefer a chill gaming experience. Fortunately, Team Ninja has players covered.
Not everyone has the same level of skill or even time to invest in a very long and complex game that can take a couple of hours to learn. Team Ninja acknowledges that there are players who complain about the insane difficulty that other soulslike game has, but still have the interest to try and Rise of the Ronin could be their entry point in that specific genre.
Team Ninja Welcomes Players With Multiple Difficulty Options For Rise Of The Ronin
Players will be greeted with three difficulty settings for Rise of the Ronin.
Game director Fumihiko Yasuda...
Not everyone has the same level of skill or even time to invest in a very long and complex game that can take a couple of hours to learn. Team Ninja acknowledges that there are players who complain about the insane difficulty that other soulslike game has, but still have the interest to try and Rise of the Ronin could be their entry point in that specific genre.
Team Ninja Welcomes Players With Multiple Difficulty Options For Rise Of The Ronin
Players will be greeted with three difficulty settings for Rise of the Ronin.
Game director Fumihiko Yasuda...
- 3/17/2024
- by Rouvin Josef Quirimit
- FandomWire
Rise of the Ronin and Ghost of Tsushima are both PlayStation first-party titles that are set in Japan at different points in time which gives developers a little more freedom and wiggle room to craft their original stories based around the Japanese culture. At first glance, it is easy to mistake that these games could be set within the same franchise but historical pieces of evidence being utilized would suggest otherwise.
Team Ninja’s newest game will be their first open-world project which makes it a departure from their linear and narrative-focused structure. Open-world games can be tricky, the world map must be full of diverse content as well as give players the necessary traversal tools to make their playthrough more convenient, while Ghost of Tsushima lets Jin travel on horseback and has an insane fast travel option, Rise of the Ronin will let players take flight.
Rise Of The...
Team Ninja’s newest game will be their first open-world project which makes it a departure from their linear and narrative-focused structure. Open-world games can be tricky, the world map must be full of diverse content as well as give players the necessary traversal tools to make their playthrough more convenient, while Ghost of Tsushima lets Jin travel on horseback and has an insane fast travel option, Rise of the Ronin will let players take flight.
Rise Of The...
- 3/17/2024
- by Rouvin Josef Quirimit
- FandomWire
Rise of the Ronin is PlayStation’s latest exclusive title for the PlayStation 5 that Team Ninja develops, and the release is just right around the corner. The game will take the players back to the Bakumatsu period when the developers saw it fit their vision of telling an open-world samurai game and players have full agency over their character.
Decision-based games are always exciting, getting to see the results or the consequences after one choice can have a lasting impact on the story. However, the developers mean to honor history so the choices each Ronin makes will have little to no impact on the general outcome of the story. It is intriguing to see what the team has cooked up as players take on the role of a ronin.
Team Ninja Grants Freedom To Rise Of The Ronin Players
Rise of the Ronin will allow the players to side with any faction they prefer.
Decision-based games are always exciting, getting to see the results or the consequences after one choice can have a lasting impact on the story. However, the developers mean to honor history so the choices each Ronin makes will have little to no impact on the general outcome of the story. It is intriguing to see what the team has cooked up as players take on the role of a ronin.
Team Ninja Grants Freedom To Rise Of The Ronin Players
Rise of the Ronin will allow the players to side with any faction they prefer.
- 3/17/2024
- by Rouvin Josef Quirimit
- FandomWire
Sony is working very hard at bringing some of the most distinguished games to its platform. Previously, they had already brought games like Final Fantasy VII: Rebirth and Spider-Man 2 to PlayStation 5, and in the near future, fans can expect incredible games like Silent Hill 2 Remake, Stellar Blade, and Rise of the Ronin to be released.
Each one of these games provides an incredibly different experience for the gamers. Fans would not have to choose between them, given the fact that no two games on this list are the same. But the most interesting title in this whole list is no doubt Rise of the Ronin, a game that will be launched later this month and take players to Feudal Japan. However, it looks like it has already hit a massive hurdle.
Rise of the Ronin, or Team Ninja’s Sekiro, has been banned in South Korea
Rise of the...
Each one of these games provides an incredibly different experience for the gamers. Fans would not have to choose between them, given the fact that no two games on this list are the same. But the most interesting title in this whole list is no doubt Rise of the Ronin, a game that will be launched later this month and take players to Feudal Japan. However, it looks like it has already hit a massive hurdle.
Rise of the Ronin, or Team Ninja’s Sekiro, has been banned in South Korea
Rise of the...
- 3/9/2024
- by Rohit Sejwal
- FandomWire
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